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m64py list does not show all games #12

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ghost opened this issue Sep 5, 2014 · 6 comments
Closed

m64py list does not show all games #12

ghost opened this issue Sep 5, 2014 · 6 comments

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@ghost
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ghost commented Sep 5, 2014

Manual import from http://sourceforge.net/p/m64py/discussion/general/thread/c5d52139/

@legluondunet wrote:

hello,
I have 37 n64 roms in my folder and m64py can count them.
But it does not show all of them in the list:
https://lh3.googleusercontent.com/-NtFlVgVhO3M/Uq9dAms6eVI/AAAAAAAAARs/C1-Nf3VBvuA/w850-h692-no/Capture+d%2527%25C3%25A9cran+de+2013-12-16+19%253A59%253A50.png
thank you for your help.
LGDN.

@ghost
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ghost commented Sep 5, 2014

@gen2brain wrote:

Hello,
it will not show roms if md5 is not in mupen64plus.ini file. You can verify this with md5sum from command line.

@ghost
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ghost commented Sep 5, 2014

@legluondunet wrote:

It's a little annoying feature: my roms run good, even if they are not conform to the mupen64plus.ini file. It could be possible to list them anyway with an indication to alert the user about the roms not validated by mupen64plus?

@ghost
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ghost commented Sep 5, 2014

@gen2brain wrote:

Romlist just compare rom file md5sum with the ones found in ini file, good name is taken from ini file, and screenshots also have md5 for filename.
I could probably make it so it shows such roms, but goodname will miss, currently full rom settings are not read for every single rom, just for the one it is running/opened.

@ghost
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ghost commented Sep 5, 2014

@gen2brain wrote:

Hi, ROM list now uses CRC instead of MD5. You should now see all your games.

@ghost
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ghost commented Sep 5, 2014

@legluondunet wrote:

Hello,
I just tested, it doesn't work for me. All my roms was recently checked by Romulus rom manager (http://romulus.net63.net/).
This is the m64py log info:
http://pastebin.com/AD7B9a6H
and a capture from m64py rom info dialog box:
http://lh4.googleusercontent.com/-KE9mJjCpbxY/Ux-FSLPB1SI/AAAAAAAAATk/Fn-6LU_sZ18/w1103-h869-no/Capture+du+2014-03-11+22%253A42%253A30.png

@ghost
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ghost commented Oct 13, 2014

Fix is now merged in master

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