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1(1).c
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1(1).c
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#include <GL/glut.h>
#include <GL/gl.h>
#include <stdio.h>
int x1, y1, x2, y2;
void myInit() {
glClearColor(1.0,1.0,1.0,1.0);
glClear(GL_COLOR_BUFFER_BIT);
glPointSize(3.0);
glMatrixMode(GL_PROJECTION);
gluOrtho2D(0, 200, 0, 200);
}
void draw_pixel(int x, int y) {
glBegin(GL_POINTS);
glColor3f(1.0,0.0,0.0);
glVertex2i(x, y);
glEnd();
}
void draw_line(int x1, int x2, int y1, int y2) {
int dx, dy, i, e;
int incx, incy, inc1, inc2;
int x,y;
dx = x2-x1;
dy = y2-y1;
if (dx < 0) dx = -dx;
if (dy < 0) dy = -dy;
incx = 1;
if (x2 < x1) incx = -1;
incy = 1;
if (y2 < y1) incy = -1;
x = x1; y = y1;
if (dx > dy)
{
draw_pixel(x, y);
e = 2 * dy-dx;
inc1 = 2*(dy-dx);
inc2 = 2*dy;
for (i=0; i<dx; i++) {
if (e >= 0) {
y += incy;
e += inc1;
}
else
e += inc2;
x += incx;
draw_pixel(x, y);
}
} else {
draw_pixel(x, y);
e = 2*dx-dy;
inc1 = 2*(dx-dy);
inc2 = 2*dx;
for (i=0; i<dy; i++) {
if (e >= 0) {
x += incx;
e += inc1;
}
else
e += inc2;
y += incy;
draw_pixel(x, y);
}
}
}
void myDisplay() {
draw_line(x1, x2, y1, y2);
glFlush();
}
void main(int argc, char **argv)
{
printf( "Enter (x1, y1, x2, y2)\n");
scanf("%d %d %d %d", &x1, &y1, &x2, &y2);
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);
glutInitWindowSize(500, 500);
glutInitWindowPosition(0, 0);
glutCreateWindow("----ABC-----Bresenham's Line Drawing");
myInit();
glutDisplayFunc(myDisplay);
glutMainLoop();
}