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Sync source in repo and in LuaRocks #32
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This was me, when I built the original Luarocks modules some time ago. It was partially taste but also it made using the built in Luarocks build system easier. I would have synced it sooner but doing so will break the Visual Studio project and I have no means of supporting Windows at this time. |
Is there any progress? Since https://luarocks.org/modules/luarocks/luadbi still points to google code |
@sparked435 So you do no decide change source on this repo to use |
This issue is still open because I have not yet made the change. :) I'm looking into seeing if this will break anything on Windows, which is difficult, as I don't have access to any Windows system for development. |
Fixed in commit bdaf244 |
Cool 👍 fyi: https://luarocks.org/modules/luarocks/luadbi still points to google code! |
I'm aware. One thing at a time. :) Currently gearing up for a release, will fix it all at the same time. |
In LuaRocks version 0.5 drivers loaded as
dbd.<driver>
but in current repo they loaded likedbd<driver>
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