A lightweight C++14 parsing library for tmx map files created with the Tiled map editor. Requires no external linking, all dependencies are included. Optionally Zstd support can be enabled by linking the required external library. Fully supports tmx maps up to 1.0 (see here) with CSV, zlib and base64 compression. Also supports some features of newer map versions (see below). The parser is renderer agnostic, and is cross platform on Windows, linux and macOS. It has also been successfully built for Android too.
As the library contains no specific rendering functions some example projects are included, along with the relevant CMake files. These are meant mostly for guidance and are not 100% optimised, but should get you off on the right foot when using libraries such as SFML or SDL2/OpenGL. Examples for any specific rendering library are welcome via a pull request.
As well as full support for maps up to version 1.0, tmxlite also supports these features found in newer versions of the tmx specification:
- Object Templates - Templates (and any associated tile sets) are automatically loaded and parsed if found. Object properties are transparently handled so that objects can be read from an
ObjectGroup
as if they were unique instances. If anObject
uses a templated tileset thenObject::getTilsetName()
will contain a non-empty string which can be used as a key withMap::getTemplateTilesets()
to retrieve the associated tileset data. - Infinite Maps - Maps with the 'infinite' flag set, and saved in either CSV or base64 (compressed and uncompressed) format are supported. A
TileLayer
will return an empty Tile vector in these cases, and tile ID data can be retrieved instead withTileLayer::getChunks()
which returns a vector of chunk data that makes up the tile layer. - Parallax layers - the parallax offset property of layers is parsed, as well as each map's parallax origin, if they exist
- Layer tint colours
By default tmxlite supports zlib compressed maps, however gzip and zstd compression can be enabled at compile time, by linking the relevant external libraries:
Tmxlite supports maps using Zstd compressed tile layers, however Zstd needs to be linked externally. To configure CMake or meson to use Zstd add the definition USE_ZSTD
and set it to true
. You may also configure your project manually, and add -DUSE_ZSTD
to the compiler options. If you are using the USE_EXTLIBS
option (see below) this is automatically configured for you.
Either use the included Visual Studio project file if you are on Windows or the CMake file to generate project files for your compiler of choice. tmxlite can be built as both static or shared libraries, or simply include the source files in your own project. The following options are available for CMake configuration:
TMXLITE_STATIC_LIB
- Set this to true to build a static library, default falsePROJECT_STATIC_RUNTIME
- Statically link the cstd libraries, default falseUSE_RTTI
- Enable runtime type information, default trueUSE_EXTLIBS
- Use externally linked pugixml, zlib and Zstd libraries, default falseUSE_ZSTD
- Use externally linked Zstd library, required for Zstd compressed maps. Default is false, but is overridden ifUSE_EXTLIBS
is true
Configuring with meson is also possible, see meson_options.txt
for details.
There is a getting started page on the Github wiki here.
Check out the following examples:
Doxygen generated API documentation can be found online here or generated with doxygen using the doxy file in the tmxlite/documentation/ directory.
tmxlite uses pugixml and miniz which are included in the repository, although external zlib and pugixml libraries can be used. Add -DUSE_EXTLIBS
to your compiler's definitions or when configuring CMake set USE_EXTLIBS
to TRUE. This will also automatically include Zstd.
(c)Matt Marchant & contributors 2016 - 2023 http://trederia.blogspot.com
tmxlite - Zlib license.
This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
This notice may not be removed or altered from any source distribution.
A big thanks goes to all who have contributed to tmxlite via the github community.