Claude is a graphics engine built atop webgl. It was motivated by matplotlib's hellaciously slow 3D plotting module. That's about the only thing wrong with it though, gotta love that library.
In its current state, Claude is intended to be forked or clone. All functionality can then be implemented from index.js at the top of its directory tree. Below is an example of an image plotted in pixel space (axes R, G, and B values).
The results can be seen here or here. Drag the points with your mouse.
import io from './io/index.js'
import Scene from './scene/index.js'
import Sketch from './sketch/index.js'
export default async function main() {
/** Inits -- function is scoped to window */
this.io = io
this.scene = new Scene()
this.sketch = new Sketch(scene.canvas, {
fragment: await io.txtread('./sketch/shaders/main.frag'),
vertex: await io.txtread('./sketch/shaders/main.vert')
})
const image = await io.imread('./assets/img/sea.jpg')
const color = image.slice()
const pixels = image.length / 3
const size = new Float32Array(pixels).fill(1)
for (let i = 0; i < image.length; i += 3) {
image[i + 0] -= 0.5
image[i + 1] -= 0.5
image[i + 2] -= 0.5
}
const sizeBuffer = sketch.buffer({ array: size })
const colorBuffer = sketch.buffer({ array: color })
const positionBuffer = sketch.buffer({ array: image })
sketch.animate(function () {
sketch.a_Color({ buffer: colorBuffer, size: 3 })
sketch.a_PointSize({ buffer: sizeBuffer, size: 1 })
sketch.a_Position({ buffer: positionBuffer, size: 3 })
sketch.u_ProjMatrix(scene.camera.proj)
sketch.u_ViewMatrix(scene.camera.view)
sketch.u_ModelMatrix(scene.trackball.model)
sketch.draw({ mode: sketch.context.POINTS, count: pixels })
})
}