Example of BBSNetworkSystem
This is a simple shooter example used with unities entity component system, photon realtime and the BBSNetworkSystem.
This example uses the Photon Realtime SDK https://www.photonengine.com/en-US/Realtime
Please Log in to your Photon account, add or selecte a application and copy your app ID
Enter the app ID in the NetworkManagerGui GameObject
Now just start the game, click the connect button and have fun. You will automatically join or create a game. A game can have up to 12 players per room.
Controls: Movement: WSAD Jump: Space Fire: left mouse Reload: R
After playing a while, go to the anlyze section in the photon backend under: https://dashboard.photonengine.com/en-US/App/Analytics/MYAPPID Here you can see some statistics of used traffics and messages per room...
Have fun :)
If you want to support us and the development of the NetworkSystem!
Thank you very much!