@myst6re myst6re released this Oct 13, 2018

Assets 6
  • Adding button to set character bonuses to max
  • Fix compilation errors with Qt 5.10
  • Drop Qt 4 compatibility
  • Clean target specific meta generation (RC file on Windows and Bundle on Mac OSX)
  • Fix version in Mac OSX Bundle

@myst6re myst6re released this Jan 19, 2016 · 47 commits to master since this release

Assets 4

This is a minor release with language fixes.

@myst6re myst6re released this Jan 16, 2016 · 55 commits to master since this release

Assets 3

Changelog:

  • [Draw point editor] Adding indication if located in field or worldmap
  • Fixing keyboard shortcut conflicts if more than one main windows was instanciated
  • Improving detection of user's documents directory on Windows
  • Reencode source files to UTF-8
  • Migrate to Qt 5 library

@myst6re myst6re released this Jan 16, 2016 · 108 commits to master since this release

Assets 3

Changelog:

  • [FF8 rerelease] Metadata.xml (Cloud saves) can be updated manually (File > Sign saves for the Cloud...).
  • [FF8 rerelease] Adding error messages when there are errors with metadata.xml (Cloud saves)
  • [FF8 rerelease] Fixing bug: when saving a *.ff8 file, the metadata file is not saved if the selected ff8 installation is not a Steam installation.
  • [FF8 rerelease] Fixing bug: Steam version can be not detected when there are several FF8 installations on the computer.
  • [FF8 rerelease] Hyne now update the metadata file even it is not in an "user_*" directory. Please let me know if it isn't work.
  • Fixing bug: last save path is not saved when exporting a selected save to PC.
  • Change spell count limit to 100 in standard mode.
  • Fixing (old) regression: animate multi-frame icons in save list view (PS memorycard)

@myst6re myst6re released this Jan 16, 2016 · 125 commits to master since this release

Assets 6

Changelog:

  • FF8 Steam Support
  • Added "New Window" Option
  • [Battle Editor] Monster kills value is computed automatically by default
  • Fixed Bug: removed ff8 PC save files was not correctly deleted on disk
  • Japanese translation updated
  • Minor Changes

@myst6re myst6re released this Jan 16, 2016 · 144 commits to master since this release

Assets 6

Changelog:

  • [Editor] Adding Duel Auto option for Zell's limit break
  • [Editor] New page editor: Preview editor
  • [Header Editor] Fixed crash when enter to the properties menu
  • [Header Editor] The short description of a save is now editable
  • [Header Editor] Using the current save ID in the identifier list
  • Some changes related to multi-slots saves
  • Hyne uses less of memory
  • [Window 7+] The current save icon is displayed in overlay of the application icon
  • Doesn't ask for language if there is just one available
  • Hacks for Mac OS version
  • Some internal changes
  • The "new game" save contains character and gf names in french, there are replaced by the translated names

@myst6re myst6re released this Jan 16, 2016 · 186 commits to master since this release

Assets 4

Changelog:

  • Add VM1 support
  • Can export in PSV format (but like VMP, without breaking the protection)
  • Can open a save from raw data
  • Can replace a save icon by another from FF8
  • Can create a new file and create a "new game" save
  • New editor section: "party" with some data from the misc editor and a model position editor
  • Introduction menu
  • Can open a save state from ePSXe (.000, *.001...) and from pSX (.psv)
  • It is now possible to Drag & Drop a save to modify the save order or export a save into another instance of Hyne
  • If the language is not detected on your machine, a dialog will allow you to choose your language
  • The save mechanism is modified: the file is saved only if you choose "save" in the menu (or by pressing Ctrl+S, etc...)
  • Fix a bug when convert a save to PlayStation memory card (*.mcr file for example)
  • Some improvements to the ergonomics of the GUI

@myst6re myst6re released this Jan 16, 2016 · 220 commits to master since this release

Assets 5
  • New sub-section! Magazines (Weapons and Timber Maniacs)
  • New section! Shops
  • New section! Draw Points
  • New section! Battle (Stats + Magic known + Enemy Scanned Once)
  • New section! Worldmap (with obel + PuPu quests)
  • New section! Field (game moment + disk number)
  • New information can be edited in Chocobo World section (ID, level, weapons, HP...)
  • 75% of savemap is now editable
  • Adding save icons in select saves dialog
  • "Launch Final Fantasy VIII", "Fullscreen mode" and "Modify the order of saves" new functions
  • New application icon !
  • Hex editor widget updated
  • Some display improvements