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Uniform Surface format across all windows
Introduce a new Renderer class to centralize the rendering across various widgets
The renderer will be based on top of Shaders and Indexed draw calls
Rework the WalkmeshWidget to make use of the new renderer
Rework the FieldModel to make use of the new renderer
Additionally, some minor improvements related to debug, build and deploy:
Improve the project Cmake build
Link OpenGL to the internal Qt provided libraries
Improve project configuration on Visual Studio Code
Building and Launching now works across all possible profiles ( from Debug to Release )
Adapt the AppVeyor CI job to make use of the new CMake Paths