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Age Cap Increase? #4

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SyrantSoDx opened this issue Jun 13, 2024 · 4 comments
Open

Age Cap Increase? #4

SyrantSoDx opened this issue Jun 13, 2024 · 4 comments
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enhancement New feature or request

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@SyrantSoDx
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SyrantSoDx commented Jun 13, 2024

Could you add the ability to raise the age cap beyond the games for tabletop use or OC/RP concepts within a given game's skills/perks/etc? I know that might be contrary to the actual ability in the games but I don't know if it is a big ask to be able to increase it further. I honestly have been looking for something like this to be able to 'snapshot' characters at varying levels and the presentation on this looks so good.

@mythril
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mythril commented Jun 13, 2024 via email

@mythril
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mythril commented Jun 14, 2024

If you have any resources that I can look at for how the tabletop game works that might help. Please link them in this issue if you do.

Also since this is open source if any one in the tabletop community wants to dive into how this works they could modify it and self host / put it on the free tier of the same host I use under a different name. This probably wouldn't be worth doing until after there is a leveling / gear selection / consumables interface, unless they want to tackle that themselves.

I could walk someone through the architecture, but I'd want them to be of a certain skill level before I invested that time, and if it did happen I am not interested in doing long term support.

Just in case an interested dev would like the walk through, here is a list of some tech I've used, if you are confident you can figure these out I may be able to make time to answer questions about what is going on:

  • Svelte 4
  • TypeScript (some decently advanced generics)
  • Hand crafted SVG images
  • SVG Filters
  • Service worker image caching trickery to generate client side bitmaps from SVG filters
  • Moderately advanced CSS
  • Hand rolled CSS animations
  • Bit level manipulations & URL encoding data
    • Despite shareable characters this is actually a static site
  • A11y considerations
  • Single Page Application
  • Installable Web App
  • Almost entirely custom UI

The actual deployment bundle is tiny, I was experimenting in how decent I could make something look while completely avoiding bitmaps and optimizing for size.

@SyrantSoDx
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I actually just kind of have a homebrew thing, it wasn't meant as a tool for generation but presentation. It's a lot of hodgepodge and hacked together stuff. I just love the actual look for it for being able to print it or link it but the official PnP is certainly a thing. JE Sawyer had one, and I have a binder for another that pre-dated Bethesda's acquisition but, for the life of me, I can't remember where it came from. I'll dig for it and look around but the generation/progression is basically as close to FO2 as possible with minor hacks that can simply be omitted (IE just having doctor represent medical skill as they merged them moving on in the series)

@mythril
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mythril commented Jun 15, 2024

YouTube showed me this recently so I'll leave it here for future consideration: https://www.youtube.com/watch?v=kWrPxY8iImE

Rules / Character sheets:
https://www.patreon.com/posts/fallout-ttrpg-103357402

@mythril mythril added the enhancement New feature or request label Jun 15, 2024
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