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private.go
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private.go
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package chadango
import (
"context"
"fmt"
"strings"
"time"
"github.com/rs/zerolog/log"
)
// Private represents a private message with various properties and state.
type Private struct {
App *Application // Reference to the application.
Name string // The name of the group.
NameColor string // The color for displaying name in the message.
TextColor string // The color for displaying text in the message.
TextFont string // The font style for displaying text in the message.
TextSize int // The font size for displaying text in the message.
WsUrl string // The WebSocket URL for connecting to the PM server.
ws *WebSocket // The WebSocket connection to the PM server.
Connected bool // Indicates if the PM server is currently connected.
events chan string // Channel for propagating events back to the listener.
takeOver chan context.Context // Channel for taking over the WebSocket connection.
backoff *Backoff // Cancelable backoff for reconnection.
context context.Context // Context for running the private chat operations.
cancelCtx context.CancelFunc // Function for stopping private chat operations.
token string // The auth token used to connect to the PM server.
LoginName string // The login name of the user.
SessionID string // The session ID for the PM server.
LoginTime time.Time // The time when the user logged in.
TimeDiff time.Duration // The time difference between the server and client (serverTime - clientTime).
idleTimer *time.Timer // The timer for the idle command.
IsIdle bool // Indicates whether there has been no activity within 1 minute (e.g., sending a message).
}
// Connect establishes a connection to the server.
// It returns an error if the connection cannot be established.
func (p *Private) Connect(ctx context.Context) (err error) {
if p.Connected {
return ErrAlreadyConnected
}
p.context, p.cancelCtx = context.WithCancel(ctx)
err = p.connect()
if err != nil {
p.cancelCtx()
}
p.Connected = true
return
}
func (p *Private) connect() (err error) {
var ok bool
if p.token, ok = p.App.API.GetCookie("auth.chatango.com"); !ok {
return ErrLoginFailed
}
log.Debug().Str("Name", p.Name).Msg("Connecting")
defer func() {
if err != nil {
log.Debug().Str("Name", p.Name).Err(err).Msg("Connect failed")
p.ws.Close()
}
}()
p.ws = &WebSocket{
OnError: p.wsOnError,
}
if err = p.ws.Connect(p.WsUrl); err != nil {
return
}
// Initializing channels.
p.events = make(chan string, EVENT_BUFFER_SIZE)
p.takeOver = make(chan context.Context)
var frame, head string
if err = p.Send("tlogin", p.token, "2", p.App.Config.SessionID, "\x00"); err != nil {
return
}
// Random responses may be received; expecting either OK or DENIED within 5 loops.
for i := 0; i < 5; i++ {
if frame, err = p.ws.Recv(); err != nil {
return
}
frame = strings.TrimRight(frame, "\r\n\x00")
head, _, _ = strings.Cut(frame, ":")
switch head {
case "OK":
p.events <- frame
goto OK
case "DENIED":
return ErrBadLogin
}
p.events <- frame
}
return ErrBadLogin
OK:
p.ws.Sustain(p.context)
go p.listen()
log.Debug().Str("Name", p.Name).Msg("Connected")
return
}
// listen listens for incoming messages and events on the WebSocket connection.
func (p *Private) listen() {
var frame string
var release context.Context
for {
select {
case <-p.context.Done():
return
case frame = <-p.events:
if frame == EndFrame {
return
}
go p.wsOnFrame(frame)
case frame = <-p.ws.Events:
if frame == EndFrame {
return
}
go p.wsOnFrame(strings.TrimRight(frame, "\r\n\x00"))
case release = <-p.takeOver:
inner:
for {
select {
case <-p.context.Done():
return
case <-release.Done():
break inner
case frame = <-p.events:
if frame == EndFrame {
return
}
go p.wsOnFrame(frame)
}
}
}
}
}
// Disconnect gracefully closes the connection to the PM server.
func (p *Private) Disconnect() {
if p.backoff != nil {
p.backoff.Cancel()
}
if !p.Connected {
return
}
p.Connected = false
p.cancelCtx()
p.ws.Close()
}
// Reconnect attempts to reconnect to the PM server.
func (p *Private) Reconnect() (err error) {
p.ws.Close()
// Reinitialize the API.
if err = p.App.API.Initialize(); err != nil {
log.Error().Str("Name", "API").Err(err).Msg("Could not initialize the API")
return ErrLoginFailed
}
p.backoff = &Backoff{
Duration: BASE_BACKOFF_DUR,
MaxDuration: MAX_BACKOFF_DUR,
}
defer func() {
p.backoff = nil
}()
for retries := 0; retries < MAX_RETRIES && !p.backoff.Sleep(p.context); retries++ {
if err = p.connect(); err == nil {
return
}
}
// Either canceled or reached the maximum retries.
return ErrRetryEnds
}
// Send will join the `args` with a ":" separator and then send it to the server asynchronously.
func (p *Private) Send(args ...string) error {
if !p.ws.Connected {
return ErrNotConnected
}
length := len(args)
if length == 0 {
return ErrNoArgument
}
// The terminator should be appended without a separator.
// Valid terminator: \r\n, \x00
terminator := args[length-1]
args = args[:length-1]
command := strings.Join(args, ":")
return p.ws.Send(command + terminator)
}
// SyncSendWithTimeout will send the `args` and wait until receiving the correct reply or until timeout.
// First, a `p.takeOver` request will be made and it will wait until the listener goroutine catches it.
// Then, the `args` will be sent to the server.
// Each time a frame is received, the `callback` function is invoked and passed the frame.
// The `callback` should return `true` if a correct frame is acquired, and `false` otherwise.
func (p *Private) SyncSendWithTimeout(callback func(string) bool, timeout time.Duration, args ...string) (err error) {
ctx, cancel := context.WithTimeout(p.context, timeout)
defer cancel()
// Make a takeover request to allow the listener to relinquish the connection.
select {
case <-ctx.Done():
return ErrTimeout
case p.takeOver <- ctx:
}
if err = p.Send(args...); err != nil {
return
}
var frame string
for {
select {
case <-ctx.Done():
return ErrTimeout
case frame = <-p.ws.Events:
if frame == EndFrame {
p.events <- frame
return ErrConnectionClosed
}
if callback(strings.TrimRight(frame, "\r\n\x00")) {
return
}
}
}
}
// SyncSend will send the `args` and wait until receiving the correct reply or until timeout (default to 5 seconds).
// For more information, refer to the documentation of `p.SyncSendWithTimeout`.
func (p *Private) SyncSend(cb func(string) bool, text ...string) error {
return p.SyncSendWithTimeout(cb, SYNC_SEND_TIMEOUT, text...)
}
// SendMessage sends a private message with the specified text to the username.
func (p *Private) SendMessage(username, text string) (err error) {
cb := func(frame string) bool {
head, _, _ := strings.Cut(frame, ":")
switch head {
case "show_fw":
err = ErrFloodWarning
return true
case "toofast":
err = ErrFloodBanned
return true
case "show_offline_limit":
// The maximum number of unread messages is 51.
// show_offline_limit:nekonyan
err = ErrOfflineLimit
return true
default:
p.events <- frame
}
return false
}
username = strings.ToLower(username)
text = fmt.Sprintf(`<n%s/><m v="1"><g x%02ds%s="%s">%s</g></m>`, p.NameColor, p.TextSize, p.TextColor, p.TextFont, text)
// The "msg" command does not produce a response, so we wait for 0.5 seconds to handle any potential errors that may occur.
// The potential errors include "show_fw", "toofast", and "show_offline_limit".
if err = p.SyncSendWithTimeout(cb, 500*time.Millisecond, "msg", username, text, "\r\n"); err == ErrTimeout {
return nil
}
// Notifies the PM server that the client has just been active.
p.WentActive()
return
}
// Track retrieves the online status of the username.
func (p *Private) Track(username string) (status UserStatus, err error) {
cb := func(frame string) bool {
head, data, _ := strings.Cut(frame, ":")
switch head {
case "track":
fields := strings.SplitN(data, ":", 3)
status = UserStatus{
User: &User{Name: fields[0]},
Info: fields[2],
}
switch fields[2] {
case "offline":
status.Time, _ = ParseTime(fields[1])
case "online", "app":
status.Idle, _ = time.ParseDuration(fields[1] + "m")
case "invalid":
err = ErrInvalidUsername
}
return true
default:
p.events <- frame
}
return false
}
err = p.SyncSend(cb, "track", username, "\r\n")
return
}
// GetSettings retrieves the current settings.
func (p *Private) GetSettings() (setting PrivateSetting, err error) {
cb := func(frame string) bool {
head, data, _ := strings.Cut(frame, ":")
switch head {
case "settings":
fields := strings.Split(data, ":")
for i := 0; i < len(fields); i += 2 {
switch fields[i] {
case "disable_idle_time":
setting.DisableIdleTime = fields[i+1] == "on"
case "allow_anon":
setting.AllowAnon = fields[i+1] == "on"
case "email_offline_msg":
setting.EmailOfflineMsg = fields[i+1] == "on"
}
}
return true
default:
p.events <- frame
}
return false
}
err = p.SyncSend(cb, "settings", "\r\n")
return
}
// SetSettings updates the settings with the provided values.
func (p *Private) SetSettings(setting PrivateSetting) (err error) {
onoff := func(state bool) string {
if state {
return "on"
}
return "off"
}
if err = p.Send("setsettings", "disable_idle_time", onoff(setting.DisableIdleTime), "\r\n"); err != nil {
return
}
if err = p.Send("setsettings", "allow_anon", onoff(setting.AllowAnon), "\r\n"); err != nil {
return
}
if err = p.Send("setsettings", "email_offline_msg", onoff(setting.EmailOfflineMsg), "\r\n"); err != nil {
return
}
return
}
// GetFriendList retrieves the list of friends with their corresponding status.
func (p *Private) GetFriendList() (friendlist []UserStatus, err error) {
cb := func(frame string) bool {
head, data, _ := strings.Cut(frame, ":")
switch head {
case "wl":
fields := strings.Split(data, ":")
var status UserStatus
for i := 0; i < len(fields); i += 4 {
status = UserStatus{User: &User{Name: fields[i]}}
switch fields[i+2] {
case "off":
status.Info = "offline"
status.Time, _ = ParseTime(fields[i+1])
case "on", "app":
status.Info = "online"
status.Idle, _ = time.ParseDuration(fields[i+3] + "m")
}
friendlist = append(friendlist, status)
}
return true
default:
p.events <- frame
}
return false
}
err = p.SyncSend(cb, "wl", "\r\n")
return
}
// AddFriend adds a username to the friend list.
func (p *Private) AddFriend(username string) (status UserStatus, err error) {
cb := func(frame string) bool {
head, data, _ := strings.Cut(frame, ":")
switch head {
case "wladd":
fields := strings.SplitN(data, ":", 3)
status = UserStatus{User: &User{Name: fields[0]}}
switch fields[1] {
case "off":
status.Info = "offline"
status.Time, _ = ParseTime(fields[2])
case "on", "app":
status.Info = "online"
status.Idle, _ = time.ParseDuration(fields[2] + "m")
}
return true
default:
p.events <- frame
}
return false
}
err = p.SyncSend(cb, "wladd", username, "\r\n")
return
}
// RemoveFriend removes the username from the friend list.
func (p *Private) RemoveFriend(username string) (err error) {
cb := func(frame string) bool {
head, _, _ := strings.Cut(frame, ":")
switch head {
case "wldelete":
return true
default:
p.events <- frame
}
return false
}
err = p.SyncSend(cb, "wldelete", username, "\r\n")
return
}
// GetBlocked retrieves the list of blocked users.
func (p *Private) GetBlocked() (users []*User, err error) {
cb := func(frame string) bool {
head, data, _ := strings.Cut(frame, ":")
switch head {
case "block_list":
for _, username := range strings.Split(data, ":") {
users = append(users, &User{Name: username})
}
return true
default:
p.events <- frame
}
return false
}
err = p.SyncSend(cb, "getblock", "\r\n")
return
}
// Block blocks the user with the specified username.
func (p *Private) Block(username string) (err error) {
cb := func(frame string) bool {
head, _, _ := strings.Cut(frame, ":")
switch head {
case "blocked":
return true
default:
p.events <- frame
}
return false
}
err = p.SyncSend(cb, "block", username, "\r\n")
return
}
// Unblock unblocks the user with the specified username.
func (p *Private) Unblock(username string) (err error) {
cb := func(frame string) bool {
head, _, _ := strings.Cut(frame, ":")
switch head {
case "unblocked":
return true
default:
p.events <- frame
}
return false
}
err = p.SyncSend(cb, "unblock", username, "\r\n")
return
}
// ConnectUser opens a chat session with the username.
func (p *Private) ConnectUser(username string) (status UserStatus, err error) {
cb := func(frame string) bool {
head, data, _ := strings.Cut(frame, ":")
switch head {
case "connect":
fields := strings.SplitN(data, ":", 3)
status = UserStatus{User: &User{Name: fields[0]}, Info: fields[2]}
switch fields[2] {
case "offline":
status.Time, _ = ParseTime(fields[2])
case "online", "app":
status.Idle, _ = time.ParseDuration(fields[2] + "m")
}
return true
default:
p.events <- frame
}
return false
}
err = p.SyncSend(cb, "connect", username, "\r\n")
return
}
// DisconnectUser closes the chat session with the username.
func (p *Private) DisconnectUser(username string) (err error) {
return p.Send("disconnect", username, "\r\n")
}
// GetPresence retrieves the status of multiple usernames.
// If the user is offline, the corresponding `UserStatus.Time` is not accurate.
func (p *Private) GetPresence(usernames []string) (statuslist []UserStatus, err error) {
cb := func(frame string) bool {
head, data, _ := strings.Cut(frame, ":")
switch head {
case "presence":
fields := strings.Split(data, ":")
var status UserStatus
var dur time.Duration
for i := 0; i < len(fields); i += 3 {
status = UserStatus{User: &User{Name: fields[i]}, Info: fields[i+2]}
switch fields[i+2] {
case "offline":
dur, _ = time.ParseDuration(fields[i+1] + "m")
status.Time = time.Now().Add(-dur)
case "online", "app":
status.Idle, _ = time.ParseDuration(fields[i+1] + "m")
}
statuslist = append(statuslist, status)
}
return true
default:
p.events <- frame
}
return false
}
err = p.SyncSend(cb, "statuslist", strings.Join(usernames, ";"), "\r\n")
return
}
// ProfileRefresh notifies the server to refresh the profile.
func (p *Private) ProfileRefresh() error {
cb := func(frame string) bool {
head, _, _ := strings.Cut(frame, ":")
switch head {
case "miu":
p.events <- frame
return true
default:
p.events <- frame
}
return false
}
return p.SyncSend(cb, "miu", "\r\n")
}
// WentIdle notifies the server that the user went idle.
func (p *Private) WentIdle() {
p.IsIdle = true
p.Send("idle", "0", "\r\n")
}
// WentActive notifies the server that the user went active.
func (p *Private) WentActive() {
// Stops the previous timer.
if !p.idleTimer.Stop() {
// It appears that the callback has already been fired. Draining the channel.
<-p.idleTimer.C
}
if p.IsIdle {
p.Send("idle", "1", "\r\n")
p.IsIdle = false
}
// Setup a new idle timer.
p.idleTimer = time.AfterFunc(60*time.Second, p.WentIdle)
}
// PropagateEvent propagates the WebSocket frame back to the listener goroutine.
// It is utilized when the `p.SyncSend` callback receives unwanted frames.
func (p *Private) PropagateEvent(frame string) {
p.events <- frame
}
// GetContext returns the context of the private chat.
func (p *Private) GetContext() context.Context {
return p.context
}
// wsOnError handles WebSocket errors that occur during communication.
func (p *Private) wsOnError(e error) {
close(p.events)
close(p.takeOver)
if p.Connected {
if p.Reconnect() == nil {
log.Debug().Str("Name", p.Name).Msg("Reconnected")
event := &Event{
Type: OnPrivateReconnected,
Private: p,
IsPrivate: true,
}
p.App.Dispatch(event)
return
}
}
p.Disconnect()
log.Debug().Str("Name", p.Name).Msg("Disconnected")
event := &Event{
Type: OnPrivateDisconnected,
Private: p,
IsPrivate: true,
}
p.App.Dispatch(event)
}
// wsOnFrame handles incoming WebSocket frames.
func (p *Private) wsOnFrame(frame string) {
defer func() {
if err := recover(); err != nil {
log.Error().Str("Name", p.Name).Str("Frame", frame).Msgf("Error: %s", err)
event := &Event{
Type: OnError,
Private: p,
IsPrivate: true,
Error: err,
}
p.App.Dispatch(event)
}
}()
head, data, _ := strings.Cut(frame, ":")
switch head {
case "":
// pong
case "time":
p.eventServerTime(data)
case "OK":
p.eventOK()
case "seller_name":
p.eventSellerName(data)
case "kickingoff":
p.eventKickedOff()
case "msg":
p.eventMessage(data)
case "msgoff":
p.eventOfflineMessage(data)
case "wlonline":
p.eventFriendOnline(data)
case "wloffline":
p.eventFriendOffline(data)
case "wlapp":
p.eventFriendOnlineApp(data)
case "idleupdate":
p.eventIdleUpdate(data)
case "miu":
p.eventUpdateUserProfile(data)
case "show_fw", "toofast", "show_offline_limit":
fallthrough
case "track", "settings", "wl", "wladd", "wldelete":
fallthrough
case "block_list", "blocked", "unblocked":
fallthrough
case "connect", "presence":
// This occurs when the `p.SyncSendWithTimeout` fails to capture these events.
// I'm leaving this here for debugging purposes.
log.Debug().Str("Name", p.Name).Str("Frame", frame).Msg("Uncaptured")
default:
// I'm not familiar with the purpose of these events, but I discovered them in the HTML source code.
// "reload_profile", Similar to "miu"?
// "firstlogin", It is possible that the event is triggered after logging into a newly created or purchased account.
// "lowversion", This event might be utilized by the message catcher that sends the "version" command to the server.
// "status", Similar to "track"?
log.Debug().Str("Name", p.Name).Str("Frame", frame).Msg("Unknown")
}
}
// eventServerTime handles the server time event.
// It also saves the time differences between the client and the server (serverTime - clientTime).
func (p *Private) eventServerTime(data string) {
p.LoginTime, _ = ParseTime(data)
p.TimeDiff = time.Since(p.LoginTime)
}
// eventOK handles the OK event.
func (p *Private) eventOK() {
// Send the idle command 1 minute after the connection is established.
p.idleTimer = time.AfterFunc(60*time.Second, p.WentIdle)
// if p.App.Config.EnableBG {
// go p.SetBackground(true)
// }
event := &Event{
Type: OnPrivateConnected,
Private: p,
IsPrivate: true,
}
p.App.Dispatch(event)
}
// eventSellerName handles the seller name event with the session ID.
func (p *Private) eventSellerName(data string) {
p.LoginName, p.SessionID, _ = strings.Cut(data, ":")
}
// eventKickedOff handles the kicked off event.
// This event is triggered when the same account initiates another PM session.
func (p *Private) eventKickedOff() {
p.Disconnect()
event := &Event{
Type: OnPrivateKickedOff,
Private: p,
IsPrivate: true,
}
p.App.Dispatch(event)
}
// eventMessage handles the message event.
func (p *Private) eventMessage(data string) {
message := ParsePrivateMessage(data, p)
event := &Event{
Type: OnPrivateMessage,
Private: p,
IsPrivate: true,
Message: message,
User: message.User,
}
p.App.Dispatch(event)
}
// eventOfflineMessage handles the offline message event.
func (p *Private) eventOfflineMessage(data string) {
message := ParsePrivateMessage(data, p)
event := &Event{
Type: OnPrivateOfflineMessage,
Private: p,
IsPrivate: true,
Message: message,
User: message.User,
}
p.App.Dispatch(event)
}
// eventFriendOnline handles the friend online event.
func (p *Private) eventFriendOnline(data string) {
username, _, _ := strings.Cut(data, ":")
event := &Event{
Type: OnPrivateFriendOnline,
Private: p,
IsPrivate: true,
User: &User{Name: username},
}
p.App.Dispatch(event)
}
// eventFriendOnlineApp handles the friend online (app) event.
func (p *Private) eventFriendOnlineApp(data string) {
username, _, _ := strings.Cut(data, ":")
event := &Event{
Type: OnPrivateFriendOnlineApp,
Private: p,
IsPrivate: true,
User: &User{Name: username},
}
p.App.Dispatch(event)
}
// eventFriendOffline handles the friend offline event.
func (p *Private) eventFriendOffline(data string) {
username, _, _ := strings.Cut(data, ":")
event := &Event{
Type: OnPrivateFriendOffline,
Private: p,
IsPrivate: true,
User: &User{Name: username},
}
p.App.Dispatch(event)
}
// eventIdleUpdate handles the friend idle update event.
func (p *Private) eventIdleUpdate(data string) {
username, onoff, _ := strings.Cut(data, ":")
var event *Event
if onoff == "0" {
event = &Event{
Type: OnPrivateFriendActive,
Private: p,
IsPrivate: true,
User: &User{Name: username},
}
} else {
event = &Event{
Type: OnPrivateFriendIdle,
Private: p,
IsPrivate: true,
User: &User{Name: username},
}
}
p.App.Dispatch(event)
}
// eventUpdateGroupInfo handles the update user profile event.
func (p *Private) eventUpdateUserProfile(data string) {
event := &Event{
Type: OnUpdateUserProfile,
Private: p,
IsPrivate: true,
User: &User{Name: data},
}
p.App.Dispatch(event)
}