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AdjustedMechAssembly

BattleTech mod (using ModTek) that makes mechs, that have been assembled by parts, spawn in the mechbay completly broken.

Requirements

Features

  • Assembled mechs from parts appear in your mechbay broken.
  • This makes it more realistic, because you have to spent time and money to actually bring them to the field.

Download

Downloads can be found on github.

Settings

Setting Type Default Description
HeadRepaired bool default false Head has a 100% chance to appear in mechbay already repaired.
LeftArmRepaired bool default false Left arm has a 100% chance to appear in mechbay already repaired.
RightArmRepaired bool default false Right arm has a 100% chance to appear in mechbay already repaired.
CentralTorsoRepaired bool default false Center torso has a 100% chance to appear in mechbay already repaired.
LeftTorsoRepaired bool default false Left torso has a 100% chance to appear in mechbay already repaired.
RightTorsoRepaired bool default false Right torso has a 100% chance to appear in mechbay already repaired.
LeftLegRepaired bool default false Left leg has a 100% chance to appear in mechbay already repaired.
RightLegRepaired bool default false Right leg has a 100% chance to appear in mechbay already repaired.
RepairMechLimbs bool default false Activate random repair chance for limps not set to true above.
RepairMechLimbsChance float default 0.75 The chance for each limp to be repaired.
RandomStructureOnRepairedLimbs bool default false Will make repaired limps spawn with a random number of sctructure points left.
RepairMechComponents bool default false Toggles if the mech spawns with or without it's component(weapons and so on) repaired or destroyed.
RepairComponentsFunctionalThreshold float default 0.25 Chance any repaired componant has to be completely repaired when RepairMechComponents is set to true.
RepairComponentsNonFunctionalThreshold float default 0.5 Chance any repaired componant has to be broken(but repairable) when RepairMechComponents is set to true.
AssembleVariants bool default true Mechs of the same base model will now be assembled when the max partcount is reached, the actual mech that gets assembled is chance based with more parts = higher chance.
AssembleMostParts bool default true Variants will be assembled as the mech with the most parts instead of the chance based system.
VariantExceptions List default [] List of mechids that will behave like vanilla and not be used for variant assembly. example ["mechdef_atlas_AS7-D","mechdef_awesome_AWS-8Q"]

Every componant that is neither Functional nor NonFunctional will be destroyed even so you set RepairMechComponents to true.

Install

  • After installing BTML and ModTek, put everything into \BATTLETECH\Mods\ folder.
  • If you want different settings set it in the settings.json.
  • Start the game.

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