BattleTech mod (using ModTek) that makes mechs, that have been assembled by parts, spawn in the mechbay completly broken.
- install BattleTechModLoader using the instructions here
- install ModTek using the instructions here
- Assembled mechs from parts appear in your mechbay broken.
- This makes it more realistic, because you have to spent time and money to actually bring them to the field.
Downloads can be found on github.
Setting | Type | Default | Description |
---|---|---|---|
HeadRepaired | bool | default false | Head has a 100% chance to appear in mechbay already repaired. |
LeftArmRepaired | bool | default false | Left arm has a 100% chance to appear in mechbay already repaired. |
RightArmRepaired | bool | default false | Right arm has a 100% chance to appear in mechbay already repaired. |
CentralTorsoRepaired | bool | default false | Center torso has a 100% chance to appear in mechbay already repaired. |
LeftTorsoRepaired | bool | default false | Left torso has a 100% chance to appear in mechbay already repaired. |
RightTorsoRepaired | bool | default false | Right torso has a 100% chance to appear in mechbay already repaired. |
LeftLegRepaired | bool | default false | Left leg has a 100% chance to appear in mechbay already repaired. |
RightLegRepaired | bool | default false | Right leg has a 100% chance to appear in mechbay already repaired. |
RepairMechLimbs | bool | default false | Activate random repair chance for limps not set to true above. |
RepairMechLimbsChance | float | default 0.75 | The chance for each limp to be repaired. |
RandomStructureOnRepairedLimbs | bool | default false | Will make repaired limps spawn with a random number of sctructure points left. |
RepairMechComponents | bool | default false | Toggles if the mech spawns with or without it's component(weapons and so on) repaired or destroyed. |
RepairComponentsFunctionalThreshold | float | default 0.25 | Chance any repaired componant has to be completely repaired when RepairMechComponents is set to true. |
RepairComponentsNonFunctionalThreshold | float | default 0.5 | Chance any repaired componant has to be broken(but repairable) when RepairMechComponents is set to true. |
AssembleVariants | bool | default true | Mechs of the same base model will now be assembled when the max partcount is reached, the actual mech that gets assembled is chance based with more parts = higher chance. |
AssembleMostParts | bool | default true | Variants will be assembled as the mech with the most parts instead of the chance based system. |
VariantExceptions | List | default [] | List of mechids that will behave like vanilla and not be used for variant assembly. example ["mechdef_atlas_AS7-D","mechdef_awesome_AWS-8Q"] |
Every componant that is neither Functional nor NonFunctional will be destroyed even so you set RepairMechComponents to true.
- After installing BTML and ModTek, put everything into \BATTLETECH\Mods\ folder.
- If you want different settings set it in the settings.json.
- Start the game.