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This repository contains code demonstrating how to implement Deep Reinforcement Learning techniques to solve a Unity ML-Agents environment where a goal is to train an agent to navigate a large world and collect yellow bananas, while avoiding blue bananas. Implementation using Python 3, PyTorch, Unity ML-Agents.

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nabacg/deep-rl-continuous-control

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deep-rl-continuous-control

This repository contains code demonstrating how to implement Deep Reinforcement Learning techniques to solve a Unity ML-Agents environment where a goal is to train an agent to solve the Reacher environment, where the goal is to control robotic hand by steering it into target location and keep it there. It's a great example of continuous control, where Action space consists of 4 floating point numbers, corresponding to torque applicable to two joints.

Solution involves implementation of Deep Deterministic Policy Gradient or DDPG as described in DeepMind publication as an example of actor-critic, model-free reinforcment learning algorithms suitable for problems with continuous action space.

Implementation using Python 3, PyTorch, Unity ML-Agents.

Reacher environment

  • Set-up: Double-jointed arm which can move to target locations.
  • Goal: The agents must move its hand to the goal location, and keep it there.
  • Agents: The environment contains 20 agent linked to a single Brain.
  • Agent Reward Function (independent):
    • +0.1 Each step agent's hand is in goal location.
  • Observation space: 33 variables corresponding to position, rotation, velocity, and angular velocities of the two arm Rigidbodies.
  • Action space: (Continuous) Size of 4, corresponding to torque applicable to two joints.
  • Benchmark Mean Reward: 30

Solution

Deep Reinforcement Learning agent implementing presented here solves this environment in 130 episodes, details presented in

  • Report - for discussion on results
  • Training - for details on training and how to use this code

Getting Started

Before running the code you'll need to install following python modules

Requirements

Installing requirements with Anaconda

Easiest way to install all dependencies is using Anaconda. Install Anaconda for Python 3 using installer appropriate for your OS and once ready clone this repository and environment.yml file inside it.

git clone https://github.com/nabacg/deep-rl-continuous-control.git
cd deep-rl-continuous-control
conda env create -f environment.yml

It will take few minutes to install all packages. Once finished activate the newly created environment with

conda activate drl_nav

Download the Unity Environment

For this project, you will not need to install Unity - this is because we have already built the environment for you, and you can download it from one of the links below. You need only select the environment that matches your operating system:

Then, place the file in the root folder in the Deep-RL-Continuous-Control GitHub repository, and unzip (or decompress) the file.

(For Windows users) Check out this link if you need help with determining if your computer is running a 32-bit version or 64-bit version of the Windows operating system.

(For AWS) If you'd like to train the agent on AWS (and have not enabled a virtual screen), then please use this link to obtain the "headless" version of the environment. You will not be able to watch the agent without enabling a virtual screen, but you will be able to train the agent. (To watch the agent, you should follow the instructions to enable a virtual screen, and then download the environment for the Linux operating system above.)

Instructions

Project structure

  • Report.md - final report
  • Training.ipynb - demonstration on how to train agent from scratch, plus results
  • src - python source files
    • ddpg_agent.py contains Agent implementation and couple of helper functions
    • model.py - contains PyTorch Neural Network modules for for Actor and Critic
    • replaybuffers.py - contain Experience Replay and Prioritized Experience Replay helper classes
    • utils.py - contains OUNoise class, plus some helper functions useful for training and testing
    • main.py - delivers easy command line interface into other classes
  • model_weights - folder contains actor and critic pre-trained weights

Jupyter notebooks

In order to train DQN Agent using Jupyter notebooks provided, start jupyter in project folder:

cd deep-rl-continuous-control
jupyter notebook 

then once Jupyter UI opens in your browser (the default URL ), open Training notebook.

If you'd rather view results or experiment with already trained agent open Report notebook instead.

Training and testing RL Agent

Training demonstrates a process of training reinforcement learning agent from scratch to solving the environment and it's probably a best place to start.

Command Line

It's also possible to train or test DQN Agent using command line only with help of main.py file.

For example to train agent from scratch for 2000 episodes or until mean score of 13 is reached use this command:

python src/main.py --episodes 2000 --target_score 30.0

To test already pretrained agent for 100 episodes using pretrained model from qnetwork_model_weights.pth use:

 python src/main.py --episodes 100 --mode test --input_weights_prefix solution_model

The file exposes several command line arguments that allow to change various (hyper)parameters, those can be displayed using --help argument.

python src/main.py --help
usage: main.py [-h] [--env_file ENV_FILE] [--mode {train,test}]
               [--episodes EPISODES] [--target_score TARGET_SCORE]
               [--input_weights_prefix INPUT_WEIGHTS_PREFIX]
               [--output_weights_prefix OUTPUT_WEIGHTS_PREFIX]

optional arguments:
  -h, --help            show this help message and exit
  --env_file ENV_FILE   Path to Unity Environment file, allows to change which
                        env is created. Defaults to Banana.app
  --mode {train,test}   Allows switch between training new DQN Agent or test
                        pretrained Agent by loading model weights from file
  --episodes EPISODES   Select how many episodes should training run for.
                        Should be multiple of 100 or mean target score
                        calculation will not make much sense
  --target_score TARGET_SCORE
                        Target traning score, when mean score over 100
                        episodes
  --input_weights_prefix INPUT_WEIGHTS_PREFIX
                        Path prefix that will be appended with
                        _{actor|critic}.pth load model weights
  --output_weights_prefix OUTPUT_WEIGHTS_PREFIX
                        Path prefix that will be appended with
                        _{actor|critic}.pth save Q Networks model weights
                        after training.

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This repository contains code demonstrating how to implement Deep Reinforcement Learning techniques to solve a Unity ML-Agents environment where a goal is to train an agent to navigate a large world and collect yellow bananas, while avoiding blue bananas. Implementation using Python 3, PyTorch, Unity ML-Agents.

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