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Releases: napolitanod/Danger-Zone

1.6.12.3

12 Nov 05:14
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Update Item Piles integration to account for that module's recent API update (introduced in 2.2.11)

1.6.12.2

19 Oct 00:31
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Fixes for likelihood during workflow and edge case with check collisions on movement

1.6.12.1

10 Oct 04:41
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Pulls active effect danger from pathfinder 1 and 2 ed. Those systems do not use native active effect functionality.

1.6.12

02 Oct 15:37
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Adds ability to refer to target token data when applying mutation or item update (e.g. so you can add +10 to HP rather than just set HP).
Adds clearer chat messaging with damage danger part

1.6.11.1

01 Oct 15:02
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Workaround fix to damage danger part that uses MidiQol damageOnlyWorkflow so that danger is applied again following latest midiQol update that requires that workflow to have a source actor and token.

1.6.11

29 Sep 19:40
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  • Adds new danger part: Combat, which can be used to create new combat, add combatants to combat tracker, roll initiative, and start combat
  • Adds option on zone to prompt GM when zone would trigger, giving them the ability to cancel the trigger. Useful for automated triggers such as initiative based actions during combat.
  • Builds out saving throws for dnd5e so that, if socketlib module is installed, players will be prompted to make saves for tokens that they own. A time out setting for this has been added to config settings. On timeout, the GM is prompted for the roll.
  • Adds additional styling to flavor and saving throw chat cards.

1.6.10

15 Sep 21:12
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Adds config option to include clear button within ambient sound controls for clearing Danger Zone placed ambient sounds (default off)
Adds config option to include clear button within Danger Zone scene button for clearing all Danger Zone placeables (default on)
If Wall Height module installed, will reference token height field if populated
Fixes deleting zone from scene causing all zones on scene to delete. This fix may be a work around. I need to explore if the way unsetFlag is working within a scene in Foundry VTT v10 is expected as it is a change from v9.

1.6.9

09 Sep 23:09
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Adds export action to each danger in the dangers list so single configs can be exported.
Fixes error with Warpgate crosshairs when manually selecting zone trigger location

1.6.8.4

04 Sep 02:28
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Trying to get the v10 module manifest correct is my life now

1.6.8.3

03 Sep 16:13
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Correcting module number....