Releases: napolitanod/Danger-Zone
1.3.5
Changes to pull and replace methods deprecated with Sequencer 2.0
1.3.4
Fix for Sequencer 2.0 check for cache array length 0 error
1.3.3
Fix for token move left not moving tokens left
1.3.2
Fix for damage not rolling half damage when selected to do this on save.
Fix for the delay between trigger and effect that was happening when the option to highlight danger target area was checked in configuration settings.
1.3.1
Bugfix candidate for zones form not displaying
1.3.0
Update: large overhaul of the Danger Zone workflow in order to allow for future expansion of features and better sequencing of danger parts.
Breaking: changes to the args[] passed into the macro danger part: removed 'trigger', 'userSelectedLocation' is now just 'location', userSelectedTargets was removed (was previously a dup of 'targets'), 'zoneType' is renamed to more appropriately be called 'danger', 'twinLocation' is renamed to appropriately be called 'twinBoundary'. As part of this some new fields are added to args.
1.2.1
Adds boundary to options for API dangerZone.triggerZone. This allows bypassing of zone targeting and danger dimensions allowing you to flexibly define these in the call.
Adds sources to options for API dangerZone.triggerZone. This allows bypassing of zone source actor allowing you to flexibly define sources in the call.
Adds additional help text to forms.
1.2.0
Opens socket so that players can execute danger zone trigger in macros when using the dangerZone.triggerZone api.
1.1.2
Pulled logging left in mistake
1.1.1
Adds mutation danger