Releases: napolitanod/Danger-Zone
1.1.0
Adds world zones!
CSS updates to support world zones.
Consolidated form .js
Token damage will only roll if there is one or more targets
1.0.4
Foundry V9 Ready! No backwards compatibility.
Complete danger form redesign to allow for better scalability and also better surface danger parts available and in use.
Added Token Move. Now danger's can move tokens within the zone (e.g. river current or quake). Includes various options for horizontal, vertical and depth movement.
Added Saving Throw support for dnd5e. Include a saving throw when zone triggers and determine how it influences other parts generated by the danger, like active effects, movement, damage and token effects.
Added Damage support when integrated with midiQol. If midiQol is active in world danger can be configured to apply damage or healing to tokens. This can be influenced by saving throw.
Added zone copy. You can now copy a zone from one scene to another.
Added zone source. Now tie zone triggers to presence of an actor on the scene (e.g. for lair actions).
Added options to danger parts for how they relate to source zone actor (e.g. ignore source actor, only apply to source actor, include source actor etc).
Dangers can now have a 0 for width or height. If 0, the danger dimension will fill the zone's dimension.
Primary effect source to target can be reversed, making the effect play from the target to the source (for example, life drain animation).
Added likelihood option for Token Says integration (Godzilla only roars on occasion when moving).
Added light restriction option for wall placement
Added below token option for token effect
Disassociated z-index and overhead tile on lasting effects from danger depth in zone.
Add ability to create a hidden lasting effect (i.e. tile), set z-index, configure overhead settings, and set opacity.
Added duration to audio
Added active effect options, including option to set max one of that kind per token and DAE macro repeat if DAE and Times Up are installed.
Added wilcard operator to image files so effect images can be variable.
Foundry VTT 9.0 Release Build 4
Includes enhancements to active effect and token move areas
Foundry VTT 9.0 Release Build 3
Adds more configuration options for tiles
Better corrects the change in sense types for walls in prep for R9
Foundry VTT 9.0 Release Build 2
Complete danger form redesign to allow for better scalability and also better surface danger parts available and in use.
Added Token Move. Now danger's can move tokens within the zone (e.g. river current or quake).
Added Saving Throw support for dnd5e. Include a saving throw when zone triggers and determine how it influences other parts generated by the danger, like active effects, movement, damage and token effects.
Added Damage support when integrated with midiQol. If midiQol is active in world danger can be configured to apply damage or healing to tokens. This can be influenced by saving throw.
Added zone copy. You can now copy a zone from one scene to another.
Added zone source. Now tie zone triggers to presence of an actor on the scene (e.g. for lair actions).
Added options to danger parts for how they relate to source zone actor (e.g. ignore source actor, only apply to source actor, include source actor etc).
Dangers can now have a 0 for width or height. If 0, the danger dimension will fill the zone's dimension.
Primary effect source to target can be reversed, making the effect play from the target to the source (for example, life drain animation).
Added likelihood option for Token Says integration (Godzilla only roars on occasion when moving).
Added light restriction option for wall placement
Added below token option for token effect
Foundry VTT 9.0 Release Build 1
Stable through V9 Testing 1 - Build 233
0.9.2
Adds confirmation checks when deleting zones and dangers.
Small fix for zone form not closing on save when launched from trigger button.
0.9.1
Adds Configure Zones to scene context menu.
Moves Scene Zones out of main scene configuration form and into a stand-alone form.
Adds Zones button to scene configuration form header.
Removes .jb2a()
from sequencer calls in workflow due to its deprecation by Sequencer.
0.9.0
Adds option to create walls bordering danger target area, with options for each side or randomize.
Adds integration with Wall Height module, setting wall height equal to danger depth when walls are created.
Adds ability to tag walls created by danger if Tagger module is active.
Adds option in zone form to clear existing walls created by Danger Zone on scene (with various options as to which ones to clear).
Adds optional clear button to wall controls on left side controls area for clearing all Danger Zone created walls on scene (toggle on in configuration settings).
Adds ability to tag tokens created by Warpgate danger integration. Useful for setting tokens equal to an effect source or setting token to be excluded from zone. Requires Tagger and Warpgate if you want to use.
Moves danger Sequencer-based effects to separate tab in the danger form.
0.8.1
Adds French language
CSS clean-up to support another language text length