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Releases: napolitanod/Danger-Zone

0.0.9

28 Sep 20:13
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  • bug fix: fixed scene errors when importing a scene into a world.
  • added handling to ensure that, if a scene is added to a world that does not contain a scene's zone's danger, then that zone will still import but will kick out from any trigger workflow until a world's danger is added.

0.0.8

20 Sep 17:44
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Introduces API
Access Danger Zone functionality from a macro or another module

  • trigger a zone
  • enable or disable a zone
  • add or remove zone highlight to highlight layer

for API details, see https://github.com/napolitanod/Danger-Zone/wiki/API

0.0.7

18 Sep 16:43
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  • Dangers now support adding of ambient lights
  • Introduce new (optional) danger zone ambient light clear button to lighting controls
  • Revised danger form css
  • Ambient lighting integrates with Levels module, if installed, and will be placed at elevation/depth similar to how lasting effect tiles are placed.

0.0.6

10 Sep 15:17
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Elevation is now supported! This means your dangers and zones can span the depth of scene space. Summon flying dragons at elevation or build floor tiles to protect tokens from lava bubbling up from the floor!

Zone Types are now referred to as Dangers! This hopefully clarifies language, among other tidying of language that I did, as to how dangers related to zones. Danger + Zone gives you a danger zone!!!

Better Roofs and Levels integration (somewhat) - adds flags to lasting effect tiles so that they display on scene at elevation and behave in relation to token elevation.

New module configuration options:
1.define token tallness multiplier to help depth based targeting account for token height.
2. option to generate gm only whisper chat of triggered zone details to help illuminate token targeting, danger boundaries and danger effect results.
Bug fixes:
1.Rolling combat initiative will no longer sometimes trigger a combat turn end triggered zone
2.Better targeting of tokens that span over 1 grid square/hex.

0.0.4

05 Sep 19:09
f69e683
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New zone options

  • Disposition - limit the tokens that can be targeted by this zone to a friendly, neutral or hostile.
  • Actor - limit the tokens that can be targeted by this zone to those represented by the selected actor.

New zone type options

  • sequencer integration new field options added - delay, which uses the sequencer .wait() to pause the primary or secondary effect for that given amount of milliseconds.

New advanced macros available value

  • added zoneEligibleTokens to the available args in the macro generated by the zone effect, which is a list of the tokens in the zone boundaries that are eligible for targeting

0.0.3

01 Sep 13:41
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Initial release for approval