This is a very silly pixel-art adventure game written and developed by me and Luna Paciucci in two years, from scratch and during our spare time. The game follows the adventures of a younger version of myself on a very bizzarre day of June 2012 in the beautiful city of Perugia.
Originally, the game had been drafted as a PoC (Proof Of Concept) of some components in Miranda-media but, a few months after, we decided to give the game a real story and finish it.
Please keep in mind that:
- The game is just for fun and potentially full of bugs
- The english version of the game has never been tested and, due to the sheer number of dialogs, conversations and cut-scenes, we never reviewed it.
The game has been sucessfully compiled on Windows (windows 10, using MinGW), Linux (Ubuntu and Fedora) and MacOS (High Sierra).
The game depends on the following libraries:
- libmiranda (https://github.com/nardinan/miranda on branch 'release_0.1')
- libSDL2
- libSDL2_ttf
- libSDL2_mixer
- libSDL2_image
Open a terminal and install the SDL2 libraries using apt:
$ sudo apt-get install libsdl2-dev libsdl2-image-dev libsdl2-mixer-dev libsdl2-ttf-dev
Now that all the required SDL2 packages have been installed, it's time for Miranda (pay attention, Pomodoro works with Miranda 0.1):
$ git clone -b release_0.1 https://github.com/nardinan/miranda
$ cd miranda
$ mkdir build
$ cd build
$ cmake ..
$ make
$ sudo make install
Great! Miranda is now installed in your /usr/local/lib directory. Be sure to add the corresponding entry "/usr/local/lib" to LD_LIBRARY_PATH (DYLD_LIBRARY_PATH on OSX). After that, from your terminal, perform the following steps to build Pomodoro:
$ git clone https://github.com/nardinan/pomodoro
$ cd pomdoro
$ mkdir build
$ cmake ..
$ make
On MacOS X, the installation procedure has been tested with Brew (https://brew.sh/). To install the SDL2 libraries via the brew command, type the following:
$ brew install sdl2 sdl2_image sdl2_ttf
$ brew install sdl2_mixer --with-flac --with-fluid-synth --with-libmikmod --with-mpg123 --HEAD
Once the libraries have been successfully installed, refer to the paragraph about the installation of Miranda and Pomodoro on the section 'Compilation on Ubuntu' above.
If you experience any problem during this procedure, then please let us know.
Well, we actually managed to compile the binary on Windows, but the instructions are left as an exercise for the reader.
The game has been designed and developed by me and Luna Paciucci (https://www.linkedin.com/in/paciucciluna/), musics are an original composition of Saverio Federici (http://www.saveriofederici.it). Also, I'm the author of the pixel-art graphics, and the 2D illustrations are an original work of Leonardo Carboni (https://www.facebook.com/leonardocarboniart/).
The game can be controlled using the following keys:
- arrow right - move the character on the right
- arrow right (press twice and hold) - run to the right
- arrow left - move the character on the left
- arrow left (press twice and hold) - run to the left
- left shift - highlight all the interactable objects visible
- space - do something
- esc - quit the game
The game has not been really beta-tested and it would be awesome if you could help us by letting us know about any problems, bugs, crashes, typos, errors in the game or any other kind of feedback using the project issues tab. Thank you for your cooperation.