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Fluid_Aspect_Course_Summary

Jason Harvey edited this page Feb 19, 2021 · 1 revision

GUNNS Fluid Aspect Course: Summary & Synopsis

Summary

This is a follow-on course that builds on the General-Use Nodal Network Solver (GUNNS) Intro Course with more details on fluid modeling. This course is for users who will be doing more development & maintenance of GUNNS fluid aspect networks. A fluid aspect network is a set of hardware component models, such as valves and pumps, connected to and interacting with each other to simulate a fluid flow system. Some examples of fluid flow systems are vehicle coolant loops, life-support air revitalization and ventilation loops, and propulsion systems.

The GUNNS Core code library provides generic and configurable physics-based math models implementing the fluid properties, fluid mechanics and thermodynamics associated with the hardware components typically found in aerospace vehicle systems. Networks of these models propagate the fluid state of systems in time-domain simulations, providing a prediction of system behavior in a variety of conditions. This has value for end-users in training, procedures development, mission planning, engineering analysis, and so on.

This course can either be presented in a classroom setting or self-taught as a web-based tutorial. The purpose of this course is to enable model developers to get more out of the fluid aspect and avoid some of its unique problems and pitfalls. The student should finish this course with a reasonable understanding of the fluid aspect’s capabilities and limitations and be able to develop models of typical vehicle fluid systems, interface fluid networks with other fluid networks and other aspects, and avoid or resolve common issues such as stability and non-conservation of fluid mass & energy.

Synopsis

Part 1, Theory:

1. Big picture scope: what do we use the fluid aspect for?
2. The implementation of fluid mechanics and thermo in GUNNS: what we do & don’t model
3. Typical interactions with other aspects

Part 2, Application:

4. Building fluid networks in GunnsDraw, do’s & don’ts
5. Tuning
6. Interfacing fluid networks together
7. Run-time operation: what to look for

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