Lightweight planet renderer with continuous level of detail
- Implement other types of splittable spheres (QuadSphere done)
- Add vegetation (and cities?)
- Support smooth shading
- Fix backface culling
- Fix mipmaps
- Better frustum culling
- Text rendering
- Support multiple lights
- Add planet type diversity
- Add Wireframe mode
- Optimize the amount of vertices in memory depending on the LOD
- Fix alpha blending issues
- Compute TBN vectors on the CPU using transform feedback
Continuous Distance-Dependent Level of Detail for Rendering Heightmaps