NATS Streaming System
Go Protocol Buffer Shell

README.md

NATS Streaming

NATS Streaming is an extremely performant, lightweight reliable streaming platform powered by NATS.

License MIT Build Status Coverage Status

NATS Streaming provides the following high-level feature set:

  • Log based persistence
  • At-Least-Once Delivery model, giving reliable message delivery
  • Rate matched on a per subscription basis
  • Replay/Restart
  • Last Value Semantics

Notes

Installation

# Go client
go get github.com/nats-io/go-nats-streaming

Basic Usage

sc, _ := stan.Connect(clusterID, clientID)

// Simple Synchronous Publisher
sc.Publish("foo", []byte("Hello World")) // does not return until an ack has been received from NATS Streaming

// Simple Async Subscriber
sub, _ := sc.Subscribe("foo", func(m *stan.Msg) {
    fmt.Printf("Received a message: %s\n", string(m.Data))
})

// Unsubscribe
sub.Unsubscribe()

// Close connection
sc.Close()

Subscription Start (i.e. Replay) Options

NATS Streaming subscriptions are similar to NATS subscriptions, but clients may start their subscription at an earlier point in the message stream, allowing them to receive messages that were published before this client registered interest.

The options are described with examples below:

// Subscribe starting with most recently published value
sub, err := sc.Subscribe("foo", func(m *stan.Msg) {
    fmt.Printf("Received a message: %s\n", string(m.Data))
}, StartWithLastReceived())

// Receive all stored values in order
sub, err := sc.Subscribe("foo", func(m *stan.Msg) {
    fmt.Printf("Received a message: %s\n", string(m.Data))
}, DeliverAllAvailable())

// Receive messages starting at a specific sequence number
sub, err := sc.Subscribe("foo", func(m *stan.Msg) {
    fmt.Printf("Received a message: %s\n", string(m.Data))
}, StartAtSequence(22))

// Subscribe starting at a specific time
var startTime time.Time
...
sub, err := sc.Subscribe("foo", func(m *stan.Msg) {
    fmt.Printf("Received a message: %s\n", string(m.Data))
}, StartAtTime(startTime))

// Subscribe starting a specific amount of time in the past (e.g. 30 seconds ago)
sub, err := sc.Subscribe("foo", func(m *stan.Msg) {
    fmt.Printf("Received a message: %s\n", string(m.Data))
}, StartAtTimeDelta(time.ParseDuration("30s")))

Durable Subscriptions

Replay of messages offers great flexibility for clients wishing to begin processing at some earlier point in the data stream. However, some clients just need to pick up where they left off from an earlier session, without having to manually track their position in the stream of messages. Durable subscriptions allow clients to assign a durable name to a subscription when it is created. Doing this causes the NATS Streaming server to track the last acknowledged message for that clientID + durable name, so that only messages since the last acknowledged message will be delivered to the client.

sc, _ := stan.Connect("test-cluster", "client-123")

// Subscribe with durable name
sc.Subscribe("foo", func(m *stan.Msg) {
    fmt.Printf("Received a message: %s\n", string(m.Data))
}, stan.DurableName("my-durable"))
...
// client receives message sequence 1-40
...
// client disconnects for an hour
...
// client reconnects with same clientID "client-123"
sc, _ := stan.Connect("test-cluster", "client-123")

// client re-subscribes to "foo" with same durable name "my-durable"
sc.Subscribe("foo", func(m *stan.Msg) {
    fmt.Printf("Received a message: %s\n", string(m.Data))
}, stan.DurableName("my-durable"))
...
// client receives messages 41-current

Queue Groups

All subscriptions with the same queue name (regardless of the connection they originate from) will form a queue group. Each message will be delivered to only one subscriber per queue group, using queuing semantics. You can have as many queue groups as you wish.

Normal subscribers will continue to work as expected.

Creating a Queue Group

A queue group is automatically created when the first queue subscriber is created. If the group already exists, the member is added to the group.

sc, _ := stan.Connect("test-cluster", "clientid")

// Create a queue subscriber on "foo" for group "bar"
qsub1, _ := sc.QueueSubscribe("foo", "bar", qcb)

// Add a second member
qsub2, _ := sc.QueueSubscribe("foo", "bar", qcb)

// Notice that you can have a regular subscriber on that subject
sub, _ := sc.Subscribe("foo", cb)

// A message on "foo" will be received by sub and qsub1 or qsub2.

Start Position

Note that once a queue group is formed, a member's start position is ignored when added to the group. It will start receive messages from the last position in the group.

Suppose the channel foo exists and there are 500 messages stored, the group bar is already created, there are two members and the last message sequence sent is 100. A new member is added. Note its start position:

sc.QueueSubscribe("foo", "bar", qcb, stan.StartAtSequence(200))

This will not produce an error, but the start position will be ignored. Assuming this member would be the one receiving the next message, it would receive message sequence 101.

Leaving the Group

There are two ways of leaving the group: closing the subscriber's connection or calling Unsubscribe:

// Have qsub leave the queue group
qsub.Unsubscribe()

If the leaving member had un-acknowledged messages, those messages are reassigned to the remaining members.

Closing a Queue Group

There is no special API for that. Once all members have left (either calling Unsubscribe, or their connections are closed), the group is removed from the server.

The next call to QueueSubscribe with the same group name will create a brand new group, that is, the start position will take effect and delivery will start from there.

Durable Queue Groups

As described above, for non durable queue subsribers, when the last member leaves the group, that group is removed. A durable queue group allows you to have all members leave but still maintain state. When a member re-joins, it starts at the last position in that group.

Creating a Durable Queue Group

A durable queue group is created in a similar manner as that of a standard queue group, except the DurableName option must be used to specify durability.

sc.QueueSubscribe("foo", "bar", qcb, stan.DurableName("dur"))

A group called dur:bar (the concatenation of durable name and group name) is created in the server. This means two things:

  • The character : is not allowed for a queue subscriber's durable name.
  • Durable and non-durable queue groups with the same name can coexist.
// Non durable queue subscriber on group "bar"
qsub, _ := sc.QueueSubscribe("foo", "bar", qcb)

// Durable queue subscriber on group "bar"
durQsub, _ := sc.QueueSubscribe("foo", "bar", qcb, stan.DurableName("mydurablegroup"))

// The same message produced on "foo" would be received by both queue subscribers.

Start Position

The rules for non-durable queue subscribers apply to durable subscribers.

Leaving the Group

As for non-durable queue subscribers, if a member's connection is closed, or if Unsubscribe its called, the member leaves the group. Any unacknowledged message is transfered to remaining members. See Closing the Group for important difference with non-durable queue subscribers.

Closing the Group

The last member calling Unsubscribe will close (that is destroy) the group. So if you want to maintain durability of the group, you should not be calling Unsubscribe.

So unlike for non-durable queue subscribers, it is possible to maintain a queue group with no member in the server. When a new member re-joins the durable queue group, it will resume from where the group left of, actually first receiving all unacknowledged messages that may have been left when the last member previously left.

Wildcard Subscriptions

NATS Streaming subscriptions do not support wildcards.

Advanced Usage

Asynchronous Publishing

The basic publish API (Publish(subject, payload)) is synchronous; it does not return control to the caller until the NATS Streaming server has acknowledged receipt of the message. To accomplish this, a NUID is generated for the message on creation, and the client library waits for a publish acknowledgement from the server with a matching NUID before it returns control to the caller, possibly with an error indicating that the operation was not successful due to some server problem or authorization error.

Advanced users may wish to process these publish acknowledgements manually to achieve higher publish throughput by not waiting on individual acknowledgements during the publish operation. An asynchronous publish API is provided for this purpose:

    ackHandler := func(ackedNuid string, err error) {
        if err != nil {
            log.Printf("Warning: error publishing msg id %s: %v\n", ackedNuid, err.Error())
        } else {
            log.Printf("Received ack for msg id %s\n", ackedNuid)
        }
    }

    // can also use PublishAsyncWithReply(subj, replysubj, payload, ah)
    nuid, err := sc.PublishAsync("foo", []byte("Hello World"), ackHandler) // returns immediately
    if err != nil {
        log.Printf("Error publishing msg %s: %v\n", nuid, err.Error())
    }

Message Acknowledgements and Redelivery

NATS Streaming offers At-Least-Once delivery semantics, meaning that once a message has been delivered to an eligible subscriber, if an acknowledgement is not received within the configured timeout interval, NATS Streaming will attempt redelivery of the message. This timeout interval is specified by the subscription option AckWait, which defaults to 30 seconds.

By default, messages are automatically acknowledged by the NATS Streaming client library after the subscriber's message handler is invoked. However, there may be cases in which the subscribing client wishes to accelerate or defer acknowledgement of the message. To do this, the client must set manual acknowledgement mode on the subscription, and invoke Ack() on the Msg. ex:

// Subscribe with manual ack mode, and set AckWait to 60 seconds
aw, _ := time.ParseDuration("60s")
sub, err := sc.Subscribe("foo", func(m *stan.Msg) {
  m.Ack() // ack message before performing I/O intensive operation
  ///...
  fmt.Printf("Received a message: %s\n", string(m.Data))
}, stan.SetManualAckMode(), stan.AckWait(aw))

Rate limiting/matching

A classic problem of publish-subscribe messaging is matching the rate of message producers with the rate of message consumers. Message producers can often outpace the speed of the subscribers that are consuming their messages. This mismatch is commonly called a "fast producer/slow consumer" problem, and may result in dramatic resource utilization spikes in the underlying messaging system as it tries to buffer messages until the slow consumer(s) can catch up.

Publisher rate limiting

NATS Streaming provides a connection option called MaxPubAcksInflight that effectively limits the number of unacknowledged messages that a publisher may have in-flight at any given time. When this maximum is reached, further PublishAsync() calls will block until the number of unacknowledged messages falls below the specified limit. ex:

sc, _ := stan.Connect(clusterID, clientID, MaxPubAcksInflight(25))

ah := func(nuid string, err error) {
    // process the ack
    ...
}

for i := 1; i < 1000; i++ {
    // If the server is unable to keep up with the publisher, the number of oustanding acks will eventually
    // reach the max and this call will block
    guid, _ := sc.PublishAsync("foo", []byte("Hello World"), ah)
}

Subscriber rate limiting

Rate limiting may also be accomplished on the subscriber side, on a per-subscription basis, using a subscription option called MaxInflight. This option specifies the maximum number of outstanding acknowledgements (messages that have been delivered but not acknowledged) that NATS Streaming will allow for a given subscription. When this limit is reached, NATS Streaming will suspend delivery of messages to this subscription until the number of unacknowledged messages falls below the specified limit. ex:

// Subscribe with manual ack mode and a max in-flight limit of 25
sc.Subscribe("foo", func(m *stan.Msg) {
  fmt.Printf("Received message #: %s\n", string(m.Data))
  ...
  // Does not ack, or takes a very long time to ack
  ...
  // Message delivery will suspend when the number of unacknowledged messages reaches 25
}, stan.SetManualAckMode(), stan.MaxInflight(25))

License

(The MIT License)

Copyright (c) 2012-2016 Apcera Inc.

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.