Releases: needle-mirror/com.unity.addressables
Releases · needle-mirror/com.unity.addressables
1.22.3
[1.22.3] - 2024-10-18
- Fixed issue where the content of the list with Addressable Assets Groups is improperly indented when displayed in Group Hierarchy with Dashes Group View.
- Fixed issue where “Profile rename failed because default profile cannot be renamed“ error is thrown when renaming a new profile in Addressables Profiles.
- Fixed loading error when the loading from an assetbundle that is currently being preloaded.
2.3.1
[2.3.1] - 2024-09-24
- Added back Analyze Rule toolset
- Fixed issue where the content of the list with Addressable Assets Groups is improperly indented when displayed in Group Hierarchy with Dashes Group View.
- Fixed issue where “Profile rename failed because default profile cannot be renamed“ error is thrown when renaming a new profile in Addressables Profiles.
- Fixed a memory leak where asset bundles would not get unloaded when a scene was unloaded before completing load.
- Fixed loading error when the loading from an assetbundle that is currently being preloaded.
2.3.0
[2.3.0] - 2024-09-24
- Added back Analyze Rule toolset
- Fixed issue where the content of the list with Addressable Assets Groups is improperly indented when displayed in Group Hierarchy with Dashes Group View.
- Fixed issue where “Profile rename failed because default profile cannot be renamed“ error is thrown when renaming a new profile in Addressables Profiles.
- Fixed a memory leak where asset bundles would not get unloaded when a scene was unloaded before completing load.
- Fixed loading error when the loading from an assetbundle that is currently being preloaded.
2.2.2
[2.2.2] - 2024-06-26
- Fix KeyNotFoundException when clicking on local bundles in the profiler.
- Fix bundles incorrectly marked as released in the Profiler when they are still active
- Improved error message when trying to load a catalog in an unexpected file format.
- Fixed issue where operation that uses WaitForCompletion can timeout much earlier than it should.
- The build scripts were reworked so that you can extend them or copy them outside the package without having to fork the entire package.
- A Version field was added to the Addressables object for getting the package version in the Editor.
- Fixed an issue where tearing down the Addressables instance could happen before user tear down code was getting called.
- Sort collections to make serialized editor files deterministic
- Fixed issue where labels on an addressable sub-entry are incorrectly added to the former parent entry.
- Added support for calling Release() on AsyncOperationHandles directly that couldn't before.
- Fixed sub-object loading from AssetReferences for types that are not Sprites in a SpriteAtlas.
1.22.2
[1.22.2] - 2024-05-13
- Fixed memory leak when loading Sprite objects from a SpriteAtlas asset.
- Added support for directly calling Release() on AsyncOperationHandles that didn't have the option to.
- Fixed issue where operation that uses WaitForCompletion can timeout much earlier than it should.
- Sort collections to make serialized editor files deterministic
- Fixed an issue where tearing down the Addressables instance could happen before user teardown code was getting called.
- Fixed issue where labels on an addressable sub-entry are incorrectly added to the former parent entry.
1.21.21
[1.21.21] - 2024-05-03
- Fix "Unable to verify target bucket for Remote Catalog: Not Found. Object could not be found" error
- Fixed caching to prevent unnecessary refreshing of bucket data.
2.1.0
[2.1.0] - 2024-03-19
- Fix "Unable to verify target bucket for Remote Catalog: Not Found. Object could not be found" error
- Fixed caching to prevent unnecessary refreshing of bucket data.
- Sort collections on serialization to prevent unecessary merge conflicts
- Add warnings and documentation to make it clear you need to release the handle from LoadDependenciesAsync
1.21.20
[1.21.20] - 2024-02-08
- Fixed an issue where scene InternalId collisions were very likely when using dynamic internal asset naming
- Fixed catalogs to use back slashes rather than forward slashes for android builds.
- Fixed an issue where "Failed to remove scene from Addressables profiler" warning occurs when a scene is unloaded.
- Prevent a KeyNotFoundException from being logged to the console.
- Fix error message to report not found when loading non-Addressable asset by guid
- Fixed issue where a NullReferenceException occurs when using WaitForCompletion and the max number of concurrent requests is set to 1.
- Fixed issue where there is missing asset data in the Addressables Profiler for binary catalogs.
- Added note about the limitations of the Check for Content Update Restrictions tool.
- Add migration upgrade prompt for legacy path pairs (ex. RemoteLoadPath)
- Fixed an issue where a broken script on any Addressable Asset would make it impossible to select Addressable Assets in the AssetReference inspector
- Add logging of catalog and asset bundle http operations.
- Add UI to trigger CCD management API http call logging (requires newer CCD package)
- CCD Automatic Profiles can now be one per-profile, rather than one per AddressableSettings instance
- CCD Manager is built when using the Build to CCD and the standard Build content menu
- Add support for CCD Management SDK 3.0
2.0.8
[2.0.8] - 2024-01-19
- Documents the behavior of using WaitForCompletion while a bundle is being unloaded.
- Prevent a KeyNotFoundException from being logged to the console.
- Fixed issue where a NullReferenceException occurs when using WaitForCompletion and the max number of concurrent requests is set to 1.
- Fix error message to report not found when loading non-Addressable asset by guid
- Fixed issue where there is missing asset data in the Addressables Profiler for binary catalogs.
- Fixed an issue the error "Cannot read BuildLayout header, BuildLayout has not open for a file" would occur after a build
- Added note about the limitations of the Check for Content Update Restrictions tool.
- Fixed issue where an ArgumentException can occur when viewing multiple assets in the Addressables Profiler.
Fixed an issue where a broken script on any Addressable Asset would make it impossible to select Addressable Assets in the AssetReference inspector
Add migration upgrade prompt for legacy path pairs (ex. RemoteLoadPath)
Add logging of catalog and asset bundle http operations.
Add UI to trigger CCD management API http call logging (requires newer CCD package)
CCD Automatic Profiles can now be one per-profile, rather than one per AddressableSettings instance
CCD Manager is built when using the Build to CCD and the standard Build content menu
[2.0.7] - 2023-12-12
- Updating ScriptableBuildPipeline reference.
2.0.4
[2.0.4] - 2023-10-30
- Updating ScriptableBuildPipeline reference.