Releases: needle-mirror/com.unity.render-pipelines.core
Releases 路 needle-mirror/com.unity.render-pipelines.core
11.0.0/Unity-2021.1.9f1
[11.0.0] - 2020-10-21
Added
- Support for the PlayStation 5 platform has been added.
- Support for the XboxSeries platform has been added.
- New API in DynamicResolutionHandler to handle multicamera rendering for hardware mode. Changing cameras and resetting scaling per camera should be safe.
- New API functions with no side effects in DynamicResolutionHandler, to retrieve resolved drs scale and to apply DRS on a size.
Fixed
- Fixed the default background color for previews to use the original color.
- Fixed a bug in FreeCamera which would only provide a speed boost for the first frame when pressing the Shfit key.
- Fixed spacing between property fields on the Volume Component Editors.
- Fixed ALL/NONE to maintain the state on the Volume Component Editors.
- Fixed the selection of the Additional properties from ALL/NONE when the option "Show additional properties" is disabled
- Fixed ACES tonemaping for Nintendo Switch by forcing some shader color conversion functions to full float precision.
- Fixed missing warning UI about Projector component being unsupported (case 1300327).
- Fixed the display name of a Volume Parameter when is defined the attribute InspectorName
- Fixed ACES tonemaping on mobile platforms by forcing some shader color conversion functions to full float precision.
- Fix crash on VolumeComponentWithQualityEditor when the current Pipeline is not HDRP
- Calculating correct rtHandleScale by considering the possible pixel rounding when DRS is on
- Fixed ACES filter artefact due to half floating point error on some mobile platforms.
12.0.0/Unity-2021.2.0a17
[12.0.0] - 2021-01-11
Changed
- ClearFlag.Depth does not implicitely clear stencil anymore. ClearFlag.Stencil added.
- The RTHandleSystem no longer requires a specific number of sample for MSAA textures. Number of samples can be chosen independently for all textures.
Fixed
- Fixed missing warning UI about Projector component being unsupported (case 1300327).
- Fixed the display name of a Volume Parameter when is defined the attribute InspectorName
- Calculating correct rtHandleScale by considering the possible pixel rounding when DRS is on
- Problem on domain reload of Volume Parameter Ranges and UI values
- Fixed Right Align of additional properties on Volume Components Editors
- Fixed normal bias field of reference volume being wrong until the profile UI was displayed.
- Fixed L2 for Probe Volumes.
- Fixed assertion on compression of L1 coefficients for Probe Volume.
Added
- Support for the PlayStation 5 platform has been added.
- Support for additional properties for Volume Components without custom editor
- Calculating correct rtHandleScale by considering the possible pixel rounding when DRS is on
- Support for the PlayStation 5 platform has been added.
- Support for the XboxSeries platform has been added.
- Added Editor window that allow showing an icon to browse the documentation
- New method DrawHeaders for VolumeComponentsEditors
- Unification of Material Editor Headers Scopes
- New API functions with no side effects in DynamicResolutionHandler, to retrieve resolved drs scale and to apply DRS on a size.
- Added a blitter for the SRPs.
- Added 2D texture atlases.
- New methods on CoreEditorDrawers, to allow adding a label on a group before rendering the internal drawers
- Method to generate a Texture2D of 1x1 with a plain color
- Red, Green, Blue Texture2D on CoreEditorStyles
- New API in DynamicResolutionHandler to handle multicamera rendering for hardware mode. Changing cameras and resetting scaling per camera should be safe.
- Added SpeedTree8MaterialUpgrader, which provides utilities for upgrading and importing SpeedTree 8 assets to scriptable render pipelines.
- Adding documentation links to Light Sections
Changed
- Changed Window/Render Pipeline/Render Pipeline Debug to Window/Rendering/Render Pipeline Debugger
- Changed Window/Render Pipeline/Look Dev to Window/Analysis/Look Dev
- Changed Window/Render Pipeline/Render Graph Viewer to Window/Analysis/Render Graph Viewer
- Changed Window/Render Pipeline/Graphics Compositor to Window/Rendering/Graphics Compositor
- Volume Gizmo Color setting is now under Colors->Scene->Volume Gizmo
- Volume Gizmo alpha changed from 0.5 to 0.125
- Moved Edit/Render Pipeline/Generate Shader Includes to Edit/Rendering/Generate Shader Includes
- Moved Assets/Create/LookDev/Environment Library to Assets/Create/Rendering/Environment Library (Look Dev)
- Changed Nintendo Switch specific half float fixes in color conversion routines to all platforms.
- Improved load asset time for probe volumes.
Added
- Added class for drawing shadow cascades
UnityEditor.Rendering.ShadowCascadeGUI.DrawShadowCascades
.
11.0.0/Unity-2021.1.7f1
[11.0.0] - 2020-10-21
Added
- Support for the PlayStation 5 platform has been added.
- Support for the XboxSeries platform has been added.
- New API in DynamicResolutionHandler to handle multicamera rendering for hardware mode. Changing cameras and resetting scaling per camera should be safe.
- New API functions with no side effects in DynamicResolutionHandler, to retrieve resolved drs scale and to apply DRS on a size.
Fixed
- Fixed the default background color for previews to use the original color.
- Fixed a bug in FreeCamera which would only provide a speed boost for the first frame when pressing the Shfit key.
- Fixed spacing between property fields on the Volume Component Editors.
- Fixed ALL/NONE to maintain the state on the Volume Component Editors.
- Fixed the selection of the Additional properties from ALL/NONE when the option "Show additional properties" is disabled
- Fixed ACES tonemaping for Nintendo Switch by forcing some shader color conversion functions to full float precision.
- Fixed missing warning UI about Projector component being unsupported (case 1300327).
- Fixed the display name of a Volume Parameter when is defined the attribute InspectorName
- Fixed ACES tonemaping on mobile platforms by forcing some shader color conversion functions to full float precision.
- Fix crash on VolumeComponentWithQualityEditor when the current Pipeline is not HDRP
- Calculating correct rtHandleScale by considering the possible pixel rounding when DRS is on
10.6.0
[10.6.0] - 2021-04-29
Fixed
- Fixed ACES filter artefact due to half floating point error on some mobile platforms.
- Fixed Explicit half precision not working even when Unified Shader Precision Model is enabled.
- Fixed memory leak when changing SRP pipeline settings, and having the player in pause mode.
- Skip wind calculations for Speed Tree 8 when wind vector is zero (case 1343002)
12.0.0/Unity-2021.2.0a16
[12.0.0] - 2021-01-11
Changed
- ClearFlag.Depth does not implicitely clear stencil anymore. ClearFlag.Stencil added.
Fixed
- Fixed missing warning UI about Projector component being unsupported (case 1300327).
- Fixed the display name of a Volume Parameter when is defined the attribute InspectorName
- Calculating correct rtHandleScale by considering the possible pixel rounding when DRS is on
- Problem on domain reload of Volume Parameter Ranges and UI values
- Fixed Right Align of additional properties on Volume Components Editors
- Fixed normal bias field of reference volume being wrong until the profile UI was displayed.
- Fixed L2 for Probe Volumes.
- Fixed assertion on compression of L1 coefficients for Probe Volume.
Added
- Support for the PlayStation 5 platform has been added.
- Support for additional properties for Volume Components without custom editor
- Calculating correct rtHandleScale by considering the possible pixel rounding when DRS is on
- Support for the PlayStation 5 platform has been added.
- Support for the XboxSeries platform has been added.
- Added Editor window that allow showing an icon to browse the documentation
- New method DrawHeaders for VolumeComponentsEditors
- Unification of Material Editor Headers Scopes
- New API functions with no side effects in DynamicResolutionHandler, to retrieve resolved drs scale and to apply DRS on a size.
- Added a blitter for the SRPs.
- Added 2D texture atlases.
- New methods on CoreEditorDrawers, to allow adding a label on a group before rendering the internal drawers
- Method to generate a Texture2D of 1x1 with a plain color
- Red, Green, Blue Texture2D on CoreEditorStyles
- New API in DynamicResolutionHandler to handle multicamera rendering for hardware mode. Changing cameras and resetting scaling per camera should be safe.
Changed
- Changed Window/Render Pipeline/Render Pipeline Debug to Window/Rendering/Render Pipeline Debugger
- Changed Window/Render Pipeline/Look Dev to Window/Analysis/Look Dev
- Changed Window/Render Pipeline/Render Graph Viewer to Window/Analysis/Render Graph Viewer
- Changed Window/Render Pipeline/Graphics Compositor to Window/Rendering/Graphics Compositor
- Volume Gizmo Color setting is now under Colors->Scene->Volume Gizmo
- Volume Gizmo alpha changed from 0.5 to 0.125
- Moved Edit/Render Pipeline/Generate Shader Includes to Edit/Rendering/Generate Shader Includes
- Moved Assets/Create/LookDev/Environment Library to Assets/Create/Rendering/Environment Library (Look Dev)
- Changed Nintendo Switch specific half float fixes in color conversion routines to all platforms.
Added
- Added class for drawing shadow cascades
UnityEditor.Rendering.ShadowCascadeGUI.DrawShadowCascades
.
7.7.0
[7.7.0] - 2021-04-28
Added
- Support for the XboxSeries platform has been added.
11.0.0/Unity-2021.1.5f1
[11.0.0] - 2020-10-21
Added
- Support for the PlayStation 5 platform has been added.
- Support for the XboxSeries platform has been added.
- New API in DynamicResolutionHandler to handle multicamera rendering for hardware mode. Changing cameras and resetting scaling per camera should be safe.
- New API functions with no side effects in DynamicResolutionHandler, to retrieve resolved drs scale and to apply DRS on a size.
Fixed
- Fixed the default background color for previews to use the original color.
- Fixed a bug in FreeCamera which would only provide a speed boost for the first frame when pressing the Shfit key.
- Fixed spacing between property fields on the Volume Component Editors.
- Fixed ALL/NONE to maintain the state on the Volume Component Editors.
- Fixed the selection of the Additional properties from ALL/NONE when the option "Show additional properties" is disabled
- Fixed ACES tonemaping for Nintendo Switch by forcing some shader color conversion functions to full float precision.
- Fixed missing warning UI about Projector component being unsupported (case 1300327).
- Fixed the display name of a Volume Parameter when is defined the attribute InspectorName
- Fixed ACES tonemaping on mobile platforms by forcing some shader color conversion functions to full float precision.
- Fix crash on VolumeComponentWithQualityEditor when the current Pipeline is not HDRP
- Calculating correct rtHandleScale by considering the possible pixel rounding when DRS is on
10.5.0
[10.5.0] - 2021-04-19
Version Updated
The version number for this package has increased due to a version update of a related graphics package.
11.0.0/Unity-2021.1.4f1
[11.0.0] - 2020-10-21
Added
- Support for the PlayStation 5 platform has been added.
- Support for the XboxSeries platform has been added.
- New API in DynamicResolutionHandler to handle multicamera rendering for hardware mode. Changing cameras and resetting scaling per camera should be safe.
- New API functions with no side effects in DynamicResolutionHandler, to retrieve resolved drs scale and to apply DRS on a size.
Fixed
- Fixed the default background color for previews to use the original color.
- Fixed a bug in FreeCamera which would only provide a speed boost for the first frame when pressing the Shfit key.
- Fixed spacing between property fields on the Volume Component Editors.
- Fixed ALL/NONE to maintain the state on the Volume Component Editors.
- Fixed the selection of the Additional properties from ALL/NONE when the option "Show additional properties" is disabled
- Fixed ACES tonemaping for Nintendo Switch by forcing some shader color conversion functions to full float precision.
- Fixed missing warning UI about Projector component being unsupported (case 1300327).
- Fixed the display name of a Volume Parameter when is defined the attribute InspectorName
- Fixed ACES tonemaping on mobile platforms by forcing some shader color conversion functions to full float precision.
- Fix crash on VolumeComponentWithQualityEditor when the current Pipeline is not HDRP
- Calculating correct rtHandleScale by considering the possible pixel rounding when DRS is on
11.0.0/Unity-2021.1.3f1
[11.0.0] - 2020-10-21
Added
- Support for the PlayStation 5 platform has been added.
- Support for the XboxSeries platform has been added.
- New API in DynamicResolutionHandler to handle multicamera rendering for hardware mode. Changing cameras and resetting scaling per camera should be safe.
- New API functions with no side effects in DynamicResolutionHandler, to retrieve resolved drs scale and to apply DRS on a size.
Fixed
- Fixed the default background color for previews to use the original color.
- Fixed a bug in FreeCamera which would only provide a speed boost for the first frame when pressing the Shfit key.
- Fixed spacing between property fields on the Volume Component Editors.
- Fixed ALL/NONE to maintain the state on the Volume Component Editors.
- Fixed the selection of the Additional properties from ALL/NONE when the option "Show additional properties" is disabled
- Fixed ACES tonemaping for Nintendo Switch by forcing some shader color conversion functions to full float precision.
- Fixed missing warning UI about Projector component being unsupported (case 1300327).
- Fixed the display name of a Volume Parameter when is defined the attribute InspectorName
- Fixed ACES tonemaping on mobile platforms by forcing some shader color conversion functions to full float precision.
- Fix crash on VolumeComponentWithQualityEditor when the current Pipeline is not HDRP
- Calculating correct rtHandleScale by considering the possible pixel rounding when DRS is on