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Releases: needle-mirror/com.unity.render-pipelines.core

11.0.0/Unity-2021.1.9f1

23 Jul 00:01
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[11.0.0] - 2020-10-21

Added

  • Support for the PlayStation 5 platform has been added.
  • Support for the XboxSeries platform has been added.
  • New API in DynamicResolutionHandler to handle multicamera rendering for hardware mode. Changing cameras and resetting scaling per camera should be safe.
  • New API functions with no side effects in DynamicResolutionHandler, to retrieve resolved drs scale and to apply DRS on a size.

Fixed

  • Fixed the default background color for previews to use the original color.
  • Fixed a bug in FreeCamera which would only provide a speed boost for the first frame when pressing the Shfit key.
  • Fixed spacing between property fields on the Volume Component Editors.
  • Fixed ALL/NONE to maintain the state on the Volume Component Editors.
  • Fixed the selection of the Additional properties from ALL/NONE when the option "Show additional properties" is disabled
  • Fixed ACES tonemaping for Nintendo Switch by forcing some shader color conversion functions to full float precision.
  • Fixed missing warning UI about Projector component being unsupported (case 1300327).
  • Fixed the display name of a Volume Parameter when is defined the attribute InspectorName
  • Fixed ACES tonemaping on mobile platforms by forcing some shader color conversion functions to full float precision.
  • Fix crash on VolumeComponentWithQualityEditor when the current Pipeline is not HDRP
  • Calculating correct rtHandleScale by considering the possible pixel rounding when DRS is on
  • Fixed ACES filter artefact due to half floating point error on some mobile platforms.

12.0.0/Unity-2021.2.0a17

23 Jul 01:23
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[12.0.0] - 2021-01-11

Changed

  • ClearFlag.Depth does not implicitely clear stencil anymore. ClearFlag.Stencil added.
  • The RTHandleSystem no longer requires a specific number of sample for MSAA textures. Number of samples can be chosen independently for all textures.

Fixed

  • Fixed missing warning UI about Projector component being unsupported (case 1300327).
  • Fixed the display name of a Volume Parameter when is defined the attribute InspectorName
  • Calculating correct rtHandleScale by considering the possible pixel rounding when DRS is on
  • Problem on domain reload of Volume Parameter Ranges and UI values
  • Fixed Right Align of additional properties on Volume Components Editors
  • Fixed normal bias field of reference volume being wrong until the profile UI was displayed.
  • Fixed L2 for Probe Volumes.
  • Fixed assertion on compression of L1 coefficients for Probe Volume.

Added

  • Support for the PlayStation 5 platform has been added.
  • Support for additional properties for Volume Components without custom editor
  • Calculating correct rtHandleScale by considering the possible pixel rounding when DRS is on
  • Support for the PlayStation 5 platform has been added.
  • Support for the XboxSeries platform has been added.
  • Added Editor window that allow showing an icon to browse the documentation
  • New method DrawHeaders for VolumeComponentsEditors
  • Unification of Material Editor Headers Scopes
  • New API functions with no side effects in DynamicResolutionHandler, to retrieve resolved drs scale and to apply DRS on a size.
  • Added a blitter for the SRPs.
  • Added 2D texture atlases.
  • New methods on CoreEditorDrawers, to allow adding a label on a group before rendering the internal drawers
  • Method to generate a Texture2D of 1x1 with a plain color
  • Red, Green, Blue Texture2D on CoreEditorStyles
  • New API in DynamicResolutionHandler to handle multicamera rendering for hardware mode. Changing cameras and resetting scaling per camera should be safe.
  • Added SpeedTree8MaterialUpgrader, which provides utilities for upgrading and importing SpeedTree 8 assets to scriptable render pipelines.
  • Adding documentation links to Light Sections

Changed

  • Changed Window/Render Pipeline/Render Pipeline Debug to Window/Rendering/Render Pipeline Debugger
  • Changed Window/Render Pipeline/Look Dev to Window/Analysis/Look Dev
  • Changed Window/Render Pipeline/Render Graph Viewer to Window/Analysis/Render Graph Viewer
  • Changed Window/Render Pipeline/Graphics Compositor to Window/Rendering/Graphics Compositor
  • Volume Gizmo Color setting is now under Colors->Scene->Volume Gizmo
  • Volume Gizmo alpha changed from 0.5 to 0.125
  • Moved Edit/Render Pipeline/Generate Shader Includes to Edit/Rendering/Generate Shader Includes
  • Moved Assets/Create/LookDev/Environment Library to Assets/Create/Rendering/Environment Library (Look Dev)
  • Changed Nintendo Switch specific half float fixes in color conversion routines to all platforms.
  • Improved load asset time for probe volumes.

Added

  • Added class for drawing shadow cascades UnityEditor.Rendering.ShadowCascadeGUI.DrawShadowCascades.

11.0.0/Unity-2021.1.7f1

22 Jul 23:58
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[11.0.0] - 2020-10-21

Added

  • Support for the PlayStation 5 platform has been added.
  • Support for the XboxSeries platform has been added.
  • New API in DynamicResolutionHandler to handle multicamera rendering for hardware mode. Changing cameras and resetting scaling per camera should be safe.
  • New API functions with no side effects in DynamicResolutionHandler, to retrieve resolved drs scale and to apply DRS on a size.

Fixed

  • Fixed the default background color for previews to use the original color.
  • Fixed a bug in FreeCamera which would only provide a speed boost for the first frame when pressing the Shfit key.
  • Fixed spacing between property fields on the Volume Component Editors.
  • Fixed ALL/NONE to maintain the state on the Volume Component Editors.
  • Fixed the selection of the Additional properties from ALL/NONE when the option "Show additional properties" is disabled
  • Fixed ACES tonemaping for Nintendo Switch by forcing some shader color conversion functions to full float precision.
  • Fixed missing warning UI about Projector component being unsupported (case 1300327).
  • Fixed the display name of a Volume Parameter when is defined the attribute InspectorName
  • Fixed ACES tonemaping on mobile platforms by forcing some shader color conversion functions to full float precision.
  • Fix crash on VolumeComponentWithQualityEditor when the current Pipeline is not HDRP
  • Calculating correct rtHandleScale by considering the possible pixel rounding when DRS is on

10.6.0

22 Jul 22:16
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[10.6.0] - 2021-04-29

Fixed

  • Fixed ACES filter artefact due to half floating point error on some mobile platforms.
  • Fixed Explicit half precision not working even when Unified Shader Precision Model is enabled.
  • Fixed memory leak when changing SRP pipeline settings, and having the player in pause mode.
  • Skip wind calculations for Speed Tree 8 when wind vector is zero (case 1343002)

12.0.0/Unity-2021.2.0a16

23 Jul 01:20
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[12.0.0] - 2021-01-11

Changed

  • ClearFlag.Depth does not implicitely clear stencil anymore. ClearFlag.Stencil added.

Fixed

  • Fixed missing warning UI about Projector component being unsupported (case 1300327).
  • Fixed the display name of a Volume Parameter when is defined the attribute InspectorName
  • Calculating correct rtHandleScale by considering the possible pixel rounding when DRS is on
  • Problem on domain reload of Volume Parameter Ranges and UI values
  • Fixed Right Align of additional properties on Volume Components Editors
  • Fixed normal bias field of reference volume being wrong until the profile UI was displayed.
  • Fixed L2 for Probe Volumes.
  • Fixed assertion on compression of L1 coefficients for Probe Volume.

Added

  • Support for the PlayStation 5 platform has been added.
  • Support for additional properties for Volume Components without custom editor
  • Calculating correct rtHandleScale by considering the possible pixel rounding when DRS is on
  • Support for the PlayStation 5 platform has been added.
  • Support for the XboxSeries platform has been added.
  • Added Editor window that allow showing an icon to browse the documentation
  • New method DrawHeaders for VolumeComponentsEditors
  • Unification of Material Editor Headers Scopes
  • New API functions with no side effects in DynamicResolutionHandler, to retrieve resolved drs scale and to apply DRS on a size.
  • Added a blitter for the SRPs.
  • Added 2D texture atlases.
  • New methods on CoreEditorDrawers, to allow adding a label on a group before rendering the internal drawers
  • Method to generate a Texture2D of 1x1 with a plain color
  • Red, Green, Blue Texture2D on CoreEditorStyles
  • New API in DynamicResolutionHandler to handle multicamera rendering for hardware mode. Changing cameras and resetting scaling per camera should be safe.

Changed

  • Changed Window/Render Pipeline/Render Pipeline Debug to Window/Rendering/Render Pipeline Debugger
  • Changed Window/Render Pipeline/Look Dev to Window/Analysis/Look Dev
  • Changed Window/Render Pipeline/Render Graph Viewer to Window/Analysis/Render Graph Viewer
  • Changed Window/Render Pipeline/Graphics Compositor to Window/Rendering/Graphics Compositor
  • Volume Gizmo Color setting is now under Colors->Scene->Volume Gizmo
  • Volume Gizmo alpha changed from 0.5 to 0.125
  • Moved Edit/Render Pipeline/Generate Shader Includes to Edit/Rendering/Generate Shader Includes
  • Moved Assets/Create/LookDev/Environment Library to Assets/Create/Rendering/Environment Library (Look Dev)
  • Changed Nintendo Switch specific half float fixes in color conversion routines to all platforms.

Added

  • Added class for drawing shadow cascades UnityEditor.Rendering.ShadowCascadeGUI.DrawShadowCascades.

7.7.0

22 Jul 22:16
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[7.7.0] - 2021-04-28

Added

  • Support for the XboxSeries platform has been added.

11.0.0/Unity-2021.1.5f1

21 Oct 20:52
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[11.0.0] - 2020-10-21

Added

  • Support for the PlayStation 5 platform has been added.
  • Support for the XboxSeries platform has been added.
  • New API in DynamicResolutionHandler to handle multicamera rendering for hardware mode. Changing cameras and resetting scaling per camera should be safe.
  • New API functions with no side effects in DynamicResolutionHandler, to retrieve resolved drs scale and to apply DRS on a size.

Fixed

  • Fixed the default background color for previews to use the original color.
  • Fixed a bug in FreeCamera which would only provide a speed boost for the first frame when pressing the Shfit key.
  • Fixed spacing between property fields on the Volume Component Editors.
  • Fixed ALL/NONE to maintain the state on the Volume Component Editors.
  • Fixed the selection of the Additional properties from ALL/NONE when the option "Show additional properties" is disabled
  • Fixed ACES tonemaping for Nintendo Switch by forcing some shader color conversion functions to full float precision.
  • Fixed missing warning UI about Projector component being unsupported (case 1300327).
  • Fixed the display name of a Volume Parameter when is defined the attribute InspectorName
  • Fixed ACES tonemaping on mobile platforms by forcing some shader color conversion functions to full float precision.
  • Fix crash on VolumeComponentWithQualityEditor when the current Pipeline is not HDRP
  • Calculating correct rtHandleScale by considering the possible pixel rounding when DRS is on

10.5.0

22 Jul 22:16
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[10.5.0] - 2021-04-19

Version Updated
The version number for this package has increased due to a version update of a related graphics package.

11.0.0/Unity-2021.1.4f1

22 Jul 23:51
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[11.0.0] - 2020-10-21

Added

  • Support for the PlayStation 5 platform has been added.
  • Support for the XboxSeries platform has been added.
  • New API in DynamicResolutionHandler to handle multicamera rendering for hardware mode. Changing cameras and resetting scaling per camera should be safe.
  • New API functions with no side effects in DynamicResolutionHandler, to retrieve resolved drs scale and to apply DRS on a size.

Fixed

  • Fixed the default background color for previews to use the original color.
  • Fixed a bug in FreeCamera which would only provide a speed boost for the first frame when pressing the Shfit key.
  • Fixed spacing between property fields on the Volume Component Editors.
  • Fixed ALL/NONE to maintain the state on the Volume Component Editors.
  • Fixed the selection of the Additional properties from ALL/NONE when the option "Show additional properties" is disabled
  • Fixed ACES tonemaping for Nintendo Switch by forcing some shader color conversion functions to full float precision.
  • Fixed missing warning UI about Projector component being unsupported (case 1300327).
  • Fixed the display name of a Volume Parameter when is defined the attribute InspectorName
  • Fixed ACES tonemaping on mobile platforms by forcing some shader color conversion functions to full float precision.
  • Fix crash on VolumeComponentWithQualityEditor when the current Pipeline is not HDRP
  • Calculating correct rtHandleScale by considering the possible pixel rounding when DRS is on

11.0.0/Unity-2021.1.3f1

21 Oct 20:49
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[11.0.0] - 2020-10-21

Added

  • Support for the PlayStation 5 platform has been added.
  • Support for the XboxSeries platform has been added.
  • New API in DynamicResolutionHandler to handle multicamera rendering for hardware mode. Changing cameras and resetting scaling per camera should be safe.
  • New API functions with no side effects in DynamicResolutionHandler, to retrieve resolved drs scale and to apply DRS on a size.

Fixed

  • Fixed the default background color for previews to use the original color.
  • Fixed a bug in FreeCamera which would only provide a speed boost for the first frame when pressing the Shfit key.
  • Fixed spacing between property fields on the Volume Component Editors.
  • Fixed ALL/NONE to maintain the state on the Volume Component Editors.
  • Fixed the selection of the Additional properties from ALL/NONE when the option "Show additional properties" is disabled
  • Fixed ACES tonemaping for Nintendo Switch by forcing some shader color conversion functions to full float precision.
  • Fixed missing warning UI about Projector component being unsupported (case 1300327).
  • Fixed the display name of a Volume Parameter when is defined the attribute InspectorName
  • Fixed ACES tonemaping on mobile platforms by forcing some shader color conversion functions to full float precision.
  • Fix crash on VolumeComponentWithQualityEditor when the current Pipeline is not HDRP
  • Calculating correct rtHandleScale by considering the possible pixel rounding when DRS is on