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Releases: needle-mirror/com.unity.render-pipelines.core

7.5.2

03 Dec 15:22
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[7.5.2] - 2020-11-16

Version Updated
The version number for this package has increased due to a version update of a related graphics package.

Fixed

  • Fix loading race condition for thumbnails of LookDev's Environment

10.2.0

13 Nov 22:34
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[10.2.0] - 2020-10-19

Version Updated
The version number for this package has increased due to a version update of a related graphics package.

10.1.0

20 Oct 15:34
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[10.1.0] - 2020-10-12

Added

  • Added context options "Move to Top", "Move to Bottom", "Expand All" and "Collapse All" for volume components.

Added

  • Added the support of input system V2

Fixed

  • Fixed the scene view to scale correctly when hardware dynamic resolution is enabled (case 1158661)
  • Fixed game view artifacts on resizing when hardware dynamic resolution was enabled

[10.0.0] - 2019-06-10

Added

  • Add rough version of ContextualMenuDispatcher to solve conflict amongst SRP.
  • Add api documentation for TextureCombiner.
  • Add tooltips in LookDev's toolbar.
  • Add XRGraphicsAutomatedTests helper class.

Fixed

  • Fixed compile errors for platforms with no VR support
  • Replaced reference to Lightweight Render Pipeline by Universal Render Pipeline in the package description
  • Fixed LighProbes when using LookDev.
  • Fix LookDev minimal window size.
  • Fix object rotation at instentiation to keep the one in prefab or used in hierarchy.
  • Fixed shader compile errors when trying to use tessellation shaders with PlayStation VR on PS4.
  • Fixed shader compile errors about LODDitheringTransition not being supported in GLES2.
  • Fix WaveIsFirstLane() to ignore helper lanes in fragment shaders on PS4.
  • Fixed a bug where Unity would crash if you tried to remove a Camera component from a GameObject using the Inspector window, while other components dependended on the Camera component.
  • Fixed errors due to the debug menu when enabling the new input system.
  • Fix LookDev FPS manipulation in view
  • Fix LookDev zoom being stuck when going near camera pivot position
  • Fix LookDev manipulation in view non responsive if directly using an HDRI
  • Fix LookDev behaviour when user delete the EnvironmentLibrary asset
  • Fix LookDev SunPosition button position
  • Fix LookDev EnvironmentLibrary tab when asset is deleted
  • Fix LookDev used Cubemap when asset is deleted
  • Fixed the definition of rcp() for GLES2.
  • Fixed copy/pasting of Volume Components when loading a new scene
  • Fix LookDev issue when adding a GameObject containing a Volume into the LookDev's view.
  • Fixed duplicated entry for com.unity.modules.xr in the runtime asmdef file
  • Fixed the texture curve being destroyed from another thread than main (case 1211754)
  • Fixed unreachable code in TextureXR.useTexArray
  • Fixed GC pressure caused by VolumeParameter<T>.GetHashCode()
  • Fixed issue when LookDev window is opened and the CoreRP Package is updated to a newer version.
  • Fix LookDev's camera button layout.
  • Fix LookDev's layout vanishing on domain reload.
  • Fixed issue with the shader TransformWorldToHClipDir function computing the wrong result.
  • Fixed division by zero in V_SmithJointGGX function.
  • Fixed null reference exception in LookDev when setting the SRP to one not implementing LookDev (case 1245086)
  • Fix LookDev's undo/redo on EnvironmentLibrary (case 1234725)
  • Fix a compil error on OpenGL ES2 in directional lightmap sampling shader code
  • Fix hierarchicalbox gizmo outside facing check in symetry or homothety mode no longer move the center
  • Fix artifacts on Adreno 630 GPUs when using ACES Tonemapping
  • Fixed a null ref in the volume component list when there is no volume components in the project.
  • Fixed issue with volume manager trying to access a null volume.

Changed

  • Restored usage of ENABLE_VR to fix compilation errors on some platforms.
  • Only call SetDirty on an object when actually modifying it in SRP updater utility
  • Set depthSlice to -1 by default on SetRenderTarget() to clear all slices of Texture2DArray by default.
  • ResourceReloader will now add additional InvalidImport check while it cannot load due to AssetDatabase not available.
  • Replaced calls to deprecated PlayerSettings.virtualRealitySupported property.
  • Enable RWTexture2D, RWTexture2DArray, RWTexture3D in gles 3.1
  • Updated macros to be compatible with the new shader preprocessor.
  • Updated shaders to be compatible with Microsoft's DXC.
  • Changed CommandBufferPool.Get() to create an unnamed CommandBuffer. (No profiling markers)

7.5.1

11 Sep 19:09
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[7.5.1] - 2020-09-02

Fixed

  • Fix hierarchicalbox gizmo outside facing check in symetry or homothety mode no longer move the center

7.4.3

07 Aug 08:11
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[7.4.3] - 2020-08-06

Version Updated
The version number for this package has increased due to a version update of a related graphics package.

7.4.2

06 Aug 17:09
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[7.4.2] - 2020-08-04

Version Updated
The version number for this package has increased due to a version update of a related graphics package.

8.3.1

24 Nov 16:36
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[8.3.1] - 2020-07-23

Version Updated
The version number for this package has increased due to a version update of a related graphics package.

9.0.0-preview.77

28 Oct 23:22
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9.0.0-preview.77 Pre-release
Pre-release

[9.0.0] - 2020-07-09

Added

  • Add rough version of ContextualMenuDispatcher to solve conflict amongst SRP.
  • Add api documentation for TextureCombiner.
  • Add tooltips in LookDev's toolbar.

Fixed

  • Fixed compile errors for platforms with no VR support
  • Replaced reference to Lightweight Render Pipeline by Universal Render Pipeline in the package description
  • Fixed LighProbes when using LookDev.
  • Fix LookDev minimal window size.
  • Fix object rotation at instentiation to keep the one in prefab or used in hierarchy.
  • Fixed shader compile errors when trying to use tessellation shaders with PlayStation VR on PS4.
  • Fixed shader compile errors about LODDitheringTransition not being supported in GLES2.
  • Fix WaveIsFirstLane() to ignore helper lanes in fragment shaders on PS4.
  • Fixed a bug where Unity would crash if you tried to remove a Camera component from a GameObject using the Inspector window, while other components dependended on the Camera component.
  • Fixed errors due to the debug menu when enabling the new input system.
  • Fix LookDev FPS manipulation in view
  • Fix LookDev zoom being stuck when going near camera pivot position
  • Fix LookDev manipulation in view non responsive if directly using an HDRI
  • Fix LookDev behaviour when user delete the EnvironmentLibrary asset
  • Fix LookDev SunPosition button position
  • Fix LookDev EnvironmentLibrary tab when asset is deleted
  • Fix LookDev used Cubemap when asset is deleted
  • Fixed the definition of rcp() for GLES2.
  • Fixed copy/pasting of Volume Components when loading a new scene
  • Fix LookDev issue when adding a GameObject containing a Volume into the LookDev's view.
  • Fixed duplicated entry for com.unity.modules.xr in the runtime asmdef file
  • Fixed the texture curve being destroyed from another thread than main (case 1211754)
  • Fixed unreachable code in TextureXR.useTexArray
  • Fixed GC pressure caused by VolumeParameter<T>.GetHashCode()
  • Fixed issue when LookDev window is opened and the CoreRP Package is updated to a newer version.
  • Fix LookDev's camera button layout.
  • Fix LookDev's layout vanishing on domain reload.
  • Fixed issue with the shader TransformWorldToHClipDir function computing the wrong result.
  • Fixed division by zero in V_SmithJointGGX function.
  • Fixed null reference exception in LookDev when setting the SRP to one not implementing LookDev (case 1245086)
  • Fix LookDev's undo/redo on EnvironmentLibrary (case 1234725)

Changed

  • Restored usage of ENABLE_VR to fix compilation errors on some platforms.
  • Only call SetDirty on an object when actually modifying it in SRP updater utility
  • Set depthSlice to -1 by default on SetRenderTarget() to clear all slices of Texture2DArray by default.
  • ResourceReloader will now add additional InvalidImport check while it cannot load due to AssetDatabase not available.
  • Replaced calls to deprecated PlayerSettings.virtualRealitySupported property.
  • Enable RWTexture2D, RWTexture2DArray, RWTexture3D in gles 3.1
  • Updated macros to be compatible with the new shader preprocessor.
  • Updated shaders to be compatible with Microsoft's DXC.
  • Changed CommandBufferPool.Get() to create an unnamed CommandBuffer. (No profiling markers)

9.0.0-preview.60

18 Aug 15:09
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9.0.0-preview.60 Pre-release
Pre-release

[9.0.0] - 2020-07-09

Added

  • Add rough version of ContextualMenuDispatcher to solve conflict amongst SRP.
  • Add api documentation for TextureCombiner.
  • Add tooltips in LookDev's toolbar.

Fixed

  • Fixed compile errors for platforms with no VR support
  • Replaced reference to Lightweight Render Pipeline by Universal Render Pipeline in the package description
  • Fixed LighProbes when using LookDev.
  • Fix LookDev minimal window size.
  • Fix object rotation at instentiation to keep the one in prefab or used in hierarchy.
  • Fixed shader compile errors when trying to use tessellation shaders with PlayStation VR on PS4.
  • Fixed shader compile errors about LODDitheringTransition not being supported in GLES2.
  • Fix WaveIsFirstLane() to ignore helper lanes in fragment shaders on PS4.
  • Fixed a bug where Unity would crash if you tried to remove a Camera component from a GameObject using the Inspector window, while other components dependended on the Camera component.
  • Fixed errors due to the debug menu when enabling the new input system.
  • Fix LookDev FPS manipulation in view
  • Fix LookDev zoom being stuck when going near camera pivot position
  • Fix LookDev manipulation in view non responsive if directly using an HDRI
  • Fix LookDev behaviour when user delete the EnvironmentLibrary asset
  • Fix LookDev SunPosition button position
  • Fix LookDev EnvironmentLibrary tab when asset is deleted
  • Fix LookDev used Cubemap when asset is deleted
  • Fixed the definition of rcp() for GLES2.
  • Fixed copy/pasting of Volume Components when loading a new scene
  • Fix LookDev issue when adding a GameObject containing a Volume into the LookDev's view.
  • Fixed duplicated entry for com.unity.modules.xr in the runtime asmdef file
  • Fixed the texture curve being destroyed from another thread than main (case 1211754)
  • Fixed unreachable code in TextureXR.useTexArray
  • Fixed GC pressure caused by VolumeParameter<T>.GetHashCode()
  • Fixed issue when LookDev window is opened and the CoreRP Package is updated to a newer version.
  • Fix LookDev's camera button layout.
  • Fix LookDev's layout vanishing on domain reload.
  • Fixed issue with the shader TransformWorldToHClipDir function computing the wrong result.
  • Fixed division by zero in V_SmithJointGGX function.
  • Fixed null reference exception in LookDev when setting the SRP to one not implementing LookDev (case 1245086)
  • Fix LookDev's undo/redo on EnvironmentLibrary (case 1234725)

Changed

  • Restored usage of ENABLE_VR to fix compilation errors on some platforms.
  • Only call SetDirty on an object when actually modifying it in SRP updater utility
  • Set depthSlice to -1 by default on SetRenderTarget() to clear all slices of Texture2DArray by default.
  • ResourceReloader will now add additional InvalidImport check while it cannot load due to AssetDatabase not available.
  • Replaced calls to deprecated PlayerSettings.virtualRealitySupported property.
  • Enable RWTexture2D, RWTexture2DArray, RWTexture3D in gles 3.1
  • Updated macros to be compatible with the new shader preprocessor.
  • Updated shaders to be compatible with Microsoft's DXC.
  • Changed CommandBufferPool.Get() to create an unnamed CommandBuffer. (No profiling markers)

9.0.0-preview.38

01 Jul 18:07
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9.0.0-preview.38 Pre-release
Pre-release

[9.0.0] - 2020-07-09

Added

  • Add rough version of ContextualMenuDispatcher to solve conflict amongst SRP.
  • Add api documentation for TextureCombiner.
  • Add tooltips in LookDev's toolbar.

Fixed

  • Fixed compile errors for platforms with no VR support
  • Replaced reference to Lightweight Render Pipeline by Universal Render Pipeline in the package description
  • Fixed LighProbes when using LookDev.
  • Fix LookDev minimal window size.
  • Fix object rotation at instentiation to keep the one in prefab or used in hierarchy.
  • Fixed shader compile errors when trying to use tessellation shaders with PlayStation VR on PS4.
  • Fixed shader compile errors about LODDitheringTransition not being supported in GLES2.
  • Fix WaveIsFirstLane() to ignore helper lanes in fragment shaders on PS4.
  • Fixed a bug where Unity would crash if you tried to remove a Camera component from a GameObject using the Inspector window, while other components dependended on the Camera component.
  • Fixed errors due to the debug menu when enabling the new input system.
  • Fix LookDev FPS manipulation in view
  • Fix LookDev zoom being stuck when going near camera pivot position
  • Fix LookDev manipulation in view non responsive if directly using an HDRI
  • Fix LookDev behaviour when user delete the EnvironmentLibrary asset
  • Fix LookDev SunPosition button position
  • Fix LookDev EnvironmentLibrary tab when asset is deleted
  • Fix LookDev used Cubemap when asset is deleted
  • Fixed the definition of rcp() for GLES2.
  • Fixed copy/pasting of Volume Components when loading a new scene
  • Fix LookDev issue when adding a GameObject containing a Volume into the LookDev's view.
  • Fixed duplicated entry for com.unity.modules.xr in the runtime asmdef file
  • Fixed the texture curve being destroyed from another thread than main (case 1211754)
  • Fixed unreachable code in TextureXR.useTexArray
  • Fixed GC pressure caused by VolumeParameter<T>.GetHashCode()
  • Fixed issue when LookDev window is opened and the CoreRP Package is updated to a newer version.
  • Fix LookDev's camera button layout.
  • Fix LookDev's layout vanishing on domain reload.
  • Fixed issue with the shader TransformWorldToHClipDir function computing the wrong result.
  • Fixed division by zero in V_SmithJointGGX function.
  • Fixed null reference exception in LookDev when setting the SRP to one not implementing LookDev (case 1245086)
  • Fix LookDev's undo/redo on EnvironmentLibrary (case 1234725)

Changed

  • Restored usage of ENABLE_VR to fix compilation errors on some platforms.
  • Only call SetDirty on an object when actually modifying it in SRP updater utility
  • Set depthSlice to -1 by default on SetRenderTarget() to clear all slices of Texture2DArray by default.
  • ResourceReloader will now add additional InvalidImport check while it cannot load due to AssetDatabase not available.
  • Replaced calls to deprecated PlayerSettings.virtualRealitySupported property.
  • Enable RWTexture2D, RWTexture2DArray, RWTexture3D in gles 3.1
  • Updated macros to be compatible with the new shader preprocessor.
  • Updated shaders to be compatible with Microsoft's DXC.