Latest commit a48f9cb
Jan 8, 2017
Moving the Steam client installation ==================================== I often poke around with the client, check folder sizes in my home folder, etc. Running a du -hs * in my home folder to check how much space my Pictures or Music folder take it’s very fast. But since the Steam client is installed in a hidden subdirectory it’s not really clear how much space it does take, especially when it reached nearly 70% of my whole drive. To move the Steam installation (for example in your home folder), simply issue the following command: $ mv ~/.local/share/Steam ~/Steam And launch the client again, it will adjust all the symlinks for folders, saves, etc. by itself. Even the desktop / system shortcuts for the games work because they launch Steam (which is in the path) with the appropriate Steam game ID. In-Home Streaming (hardware decoding) ===================================== In-Home Streaming hardware decoding is exposed through different backends, depending on the hardware you are running. These are detected at runtime, and are all 32 bit libraries also on 64 bit systems, as the client is 32 bit only. - Intel (intel): VA-API - AMD Radeon (radeon): VDPAU - Nvidia (nouveau/nvidia): VDPAU In-Home streaming configuration =============================== Valve has supported In-Home streaming (both as a server and as a client) in Linux for quite some time. According to the documentation, streaming uses UDP ports 27031 and 27036 and TCP ports 27036 and 27037. The package includes the required service definitions for FirewallD. If you have installed a default desktop, FirewallD should be your firewall solution. To make sure that Steam can listen on the required ports through your firewall software, execute the following commands as root. You should then be able to see the word “steam” by running: # firewall-cmd --get-services | grep steam Then get the firewall zone you are in, and enable the service for it. For example, on my system, to get the firewall zone I’m using: # firewall-cmd --get-active-zones public interfaces: em1 Then enable it permanently (i.e. at reboot) and immediately with these commands: # firewall-cmd --zone=public --add-service=steam --permanent # firewall-cmd --zone=public --add-service=steam Now start up two Steam clients with your user on the same network, and you should see games installed on both systems as available for playing in both Steam clients. Joysticks, keyboards and game pads ================================== The package contains the UDEV rules for the following devices: - Steam Controller with USB adapter - HTC Vive HID Sensor with USB adapter Support for the devices, rules originally shipped with Steam. - Nvidia Shield Controller (workaround for Mouse detection) Workaround to have it properly detected as a game pad and not a mouse. - Wacom ET-0405 Graphire - Wacom ET-0405A Graphire2 (4x5) - Wacom ET-0507A Graphire2 (5x7) - Wacom CTE-430 Graphire3 (4x5) - Wacom CTE-630 Graphire3 (6x8) - Wacom CTE-440 Graphire4 (4x5) - Wacom CTE-640 Graphire4 (6x8) - Wacom CTE-450 Bamboo Fun (4x5) - Wacom CTE-640 Graphire 4 6x8 - Wacom CTE-450 Bamboo Fun 4x5 - Wacom CTE-650 Bamboo Fun 6x8 - Wacom CTE-631 Bamboo One - Wacom Bamboo Pen and Touch CTH-460 - A4 Tech Co., G7 750 mouse - A4 Tech Co., Ltd Bloody TL80 Terminator Laser Gaming Mouse - A4 Tech Co., Ltd Bloody RT7 Terminator Wireless - A4 Tech Co., Ltd Bloody V8 mouse - Modecom MC-5006 Keyboard - A4 Tech Co., Ltd Terminator TL9 Laser Gaming Mouse - A4 Tech Co., Ltd Bloody V5 - A4 Tech Co., Ltd Bloody R3 mouse - A4 Tech Co., Ltd X-718BK Oscar Optical Gaming Mouse - A4 Tech Co., Sharkoon Fireglider Optical - A4 Tech Co., Ltd XL-730K / XL-750BK / XL-755BK Laser Mouse - A4 Tech Co., Ltd X7 G800V keyboard - A4 Tech Co., Ltd Bloody B540 keyboard - A4 Tech Co., Ltd Bloody V2 mouse - A4 Tech Co., Ltd Bloody B120 Keyboard - Roccat Tyon Mouse - Cooler Master Storm Mizar Mouse - Cooler Master Storm Alcor Mouse - Winkeyless.kr Keyboards Workaround to have them properly detected as mouse/keyboards and not joysticks. This prevents the "ghost" keypresses in Steam Big Picture mode. Steam Controller ================ To use the Steam Controller as a normal gamepad you require the Steam client to be running and the user requiring Gamepad emulation needs to be in the 'input' group. Regular firmware updates will go through regular USB hid reports and can be performed wired or wirelessly. Valve will also sometimes be releasing infrequent bootloader firmware updates; these updates are different and can only work when wired. When Steam asks you to plug in the controller to start the update, the controller will change from a HID device to a mass storage device with an identifier of 'CRP DISABLED'. Steam will then wait for that device to become mounted somewhere so that it can copy the firmware file into the controller. If you don't auto-mount mass storage devices by default, you need to mount it manually when the Steam client is waiting for the volume to get mounted.