This is basically PS Move for the poor.
- For Mira CFW: Copy
libREMove.sprx
to/data/mira/substitute/CUSAXXXXX/
, whereCUSAXXXXX
is the game you wish to patch. - For GoldHEN 2.3 and newer: Copy
libREMove.sprx
to/data/GoldHEN/plugins/
and add a/data/GoldHEN/plugins/libREMove.sprx
entry to your/data/GoldHEN/plugins.ini
in the desired section (default or your Title ID). - Install the APK on your device.
- Open the app, go to Settings and set your Console IP, usually you do not need to touch the port.
- Run the game you wanted to patch, press "CONNECT" in the app, select your user, enjoy!
- If the Android app goes into background the connection will stop and you will have to reconnect, this is because of Android rules.
- Requires a decent modern Android phone with a good accelerometer, gyroscope, and preferrably a magnetometer to improve readings.
- This simulates the PS Move only in the game process, the System UI (also keyboards and PSN dialogs :p) know nothing about our funny simulation.
- While you can log in as multiple users, the users need to be signed in to the game, as I cannot sign in for you. Hint: "Switch User" in the PS4 Quick Menu.
- You may encounter sudden movement frame drops, that is sadly normal, I physically cannot poll the device as fast as the Move is.
- Games using the "MoveTracker" library (the ones that track the Move through the Camera) will not work due to physical shape differences.
If you have the money to buy an Apple phone, you have the money to buy four PS Moves and a PS Camera, GO AWAY FROM HERE!
Maybe, the actual TCP protocol is dumb simple, but again, feel free to PR.
UPD: Now explained in PROTOCOL.md
!
- zhilemann, BlackDoomer,
[?] aka Der Leberkässemmel Fan
- answering my stupid questions about physics. - sleirsgoevy - answering my stupid questions about PS4.
- Sony - being a pain in the ass, as usual. (we
<3
sony)