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2D Kinematic RigitBody #14

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KorolevAndrey opened this issue May 20, 2020 · 1 comment
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2D Kinematic RigitBody #14

KorolevAndrey opened this issue May 20, 2020 · 1 comment

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@KorolevAndrey
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Если создать Kinematic RigitBody2D и в событии OnEnabledInSimulation задать LinearVelocity или AngularVelocity , то RigitBody2D поведение не логично и отличается от RigitBody BulletPhysics

RigitBody2D начинает двигаться или вращатья, но объект и окантовка RigitBody2D остаются в начальной точке

@KorolevAndrey
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