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  1. dx11_pbr dx11_pbr Public

    D3D11 - Technique - Mini-exploration into PBR and HDR

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  2. DX12_Project DX12_Project Public

    D3D12 - Exploring API - Bindless (descriptor-range bindless and Direct Descriptor Access), Raytraced Shadows, Async Copy, Buffer Sub-allocation

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  3. VkPlayground VkPlayground Public

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  4. dx11-tech dx11-tech Public

    D3D11 - Architecture Playground - Deferred, Parallell Split Shadow Maps (PSSM) and Sample Distribution Shadow Maps (SDSM)

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  5. nfginola.github.io nfginola.github.io Public

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  6. Rogue-Robots Rogue-Robots Public

    D3D12 - Large Game Project at BTH - Render Graph, Handle-based bindless RHI, SSAO, Forward+, and more.

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