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Data Communications 2011 Tower Defense Game COMPILING ========= On Mac and Linux, run the deps script to install all dependencies. Then run qmake and make to build the tower defense game. $ ./tools/deps.sh $ qmake $ make On Windows, with Visual Studio 2010: ------------------------------------ From the command-line: qmake -spec win32-msvc2010 -tp vc -r td.pro Open td.sln in Visual Studio 2010. Set paths in each project for the following libraries: tiled: zlib client: OpenAL libvorbis libvorbisfile libogg Speex Build. Map script (.conf file in ./maps): Comma separated values -------------------------------- First line contains map specific information .. Any following lines contain wave information Map Composition: Difficulty Map Name Base's HP Wood Quantity Stone Quantity Bone Quantity Tar Quantity Wave Composition: Path on which wave travels Type of NPC Number of NPC's in wave Time at which wave starts (from start of game) Density of monsters (number of game ticks between each npc) Number of Gems in wave Anything after an empty line or a '==' is ignored
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