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Frame tweening complete, untested. Need to work on other aspects of animation pipeline (namely, injecting animation timing, applying Frames to a Mesh, and generating AnimBlocks), integrate into Gosu draw/update model, and build first prototype.
Created Mesh, Vertex and Edge classes, and incorporated application of Frame to Mesh, and generation of AnimBlocks. Need to incorporate into Gosu GameWindow, create prototype assets and mesh/animation structures, and build rest of prototype code.
Implement the base classes and animation system, and get a simple prototype running.
Goals:
Mesh
.AnimSet
consisting of"Idle_RightForward"
and"Walking_RightForward"
animations, with a couple of frames each.AnimatedObject
which uses theMesh
andAnimSet
."Idle_RightForward"
and"Walking_RightForward"
.GameWindow
, and start rendering.The text was updated successfully, but these errors were encountered: