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@denis130 Nice!
But why it rotates in the first place?
Can it be guaranteed that it will always rotate that way?
For example, the monkey does not rotate!
It rotates because the software you import from is using Y up and Z forward, and in blender you rotate it to the correct rotation without applying it and the remesher creating the new mesh with zero rotation. When you import the mesh, in the options you should change to Z forward and Y up, that should solve your issue.
Hi, first of all, I appreciate for developing such a fantastic program.
It's not an issue but I have a question.
I've tried to test the program with default setting such as
.\quadwild \my\path\model.ply 3
Somehow, the remeshed object is rotated 90 deg on the x-axis.
(cyan is the original and magenta is the remeshed objects)
I want the object not to be rotated after remeshing. How can I do this?
Thanks!
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