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It looks like the vertex array object function pointers (glGenVertexArrays, glDeleteVertexArrays, glBindVertexArray) are not setup as part of glewInit() on GL 3.0 and up. These functions should be available as vanilla GL functions from GL 3.0 and up (see https://www.opengl.org/registry/doc/glspec30.20080811.pdf). I noticed this on OSX when setting up a 3.2 core profile context (but on the other hand, GLEW is redundant in this scenario, since the core profile doesn't expose any extensions). It still might be a bug in GLEW though.
The text was updated successfully, but these errors were encountered:
It looks like the vertex array object function pointers (glGenVertexArrays, glDeleteVertexArrays, glBindVertexArray) are not setup as part of glewInit() on GL 3.0 and up. These functions should be available as vanilla GL functions from GL 3.0 and up (see https://www.opengl.org/registry/doc/glspec30.20080811.pdf). I noticed this on OSX when setting up a 3.2 core profile context (but on the other hand, GLEW is redundant in this scenario, since the core profile doesn't expose any extensions). It still might be a bug in GLEW though.
The text was updated successfully, but these errors were encountered: