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add embedded palettes (and a rat!)
CI #11: Commit ab6b02a pushed by nilbold
September 14, 2023 02:48 1m 46s main
September 14, 2023 02:48 1m 46s
add events system
CI #10: Commit 8813b52 pushed by nilbold
September 11, 2023 02:06 1m 45s main
September 11, 2023 02:06 1m 45s
add scaled (fixed point) numeric type
CI #9: Commit 6f5abe0 pushed by nilbold
August 26, 2023 12:48 1m 45s main
August 26, 2023 12:48 1m 45s
add player input and acceleration / gravity
CI #8: Commit 56ce660 pushed by nilbold
August 22, 2023 03:48 1m 50s main
August 22, 2023 03:48 1m 50s
add aabb collision with hit results
CI #7: Commit 61be035 pushed by nilbold
August 19, 2023 05:00 2m 31s main
August 19, 2023 05:00 2m 31s
add offset rendering and simple collision test
CI #6: Commit 718b54a pushed by nilbold
August 18, 2023 07:02 2m 25s main
August 18, 2023 07:02 2m 25s
add sprite clipping for frame edges
CI #5: Commit 4d922c5 pushed by nilbold
August 17, 2023 01:01 2m 22s main
August 17, 2023 01:01 2m 22s
add vector type using fixed-point arithmetic
CI #4: Commit 6a0289a pushed by nilbold
August 12, 2023 21:51 1m 48s main
August 12, 2023 21:51 1m 48s
add pixels as our rendering library
CI #3: Commit 60269fc pushed by nilbold
August 12, 2023 00:44 2m 2s main
August 12, 2023 00:44 2m 2s
add main game loop
CI #2: Commit 2101f55 pushed by nilbold
August 11, 2023 04:51 1m 16s main
August 11, 2023 04:51 1m 16s
use Github Actions for CI
CI #1: Commit 523c9bb pushed by nilbold
August 10, 2023 22:58 25s main
August 10, 2023 22:58 25s