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No animation refactor #9

Merged
merged 15 commits into from
Oct 21, 2023
Merged

No animation refactor #9

merged 15 commits into from
Oct 21, 2023

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nlaha
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@nlaha nlaha commented Oct 21, 2023

These changes re-work how MIDI files are stored internally. Before, we relied on the animation system to handle playback and storage of the MIDI resource data. In this branch, I created a new MidiResource type that stores MIDI data in an array of dictionaries.

This probably isn't the most efficient way of handling things, but Godot requires a Variant type for data storage in resources and many functions. Regardless, it makes for a much better user experience when compared to using animations.

@nlaha nlaha merged commit 9613127 into main Oct 21, 2023
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