- Generate random structures:
- Just mock it, no enough time, place them once and keep that
- Non-interactive structs generated client-side
- Player Character:
- Model
- [Optional: Any kind of animation]
- Interactive structures:
- Being able to build a mine/extractor on a mineral (mutagen?) field
- [Mines transfer the mined materials into the player account (player can see owned resources in the UI)]
- [Being able to collect a bonus one-time point]
- UI
- Just show basic player stats
- [Make a context menu with focused-object-specific actions]
- 3 types of resources & at least 3 tiers of ores and buildings
- Player stats system:
- 3 classes (names to be changed): * Engineer - building/updating stuff * Magician - support for teams/buffs * Warrior - taking over existing buildings
- Mockup of the skill tree
- Mockup of current player stats: * lvl * ore takeover bonus * mine takeover bonus * some buffs as stats? dunno, gimme your ideas
- Guild system - fight together:
- Guild UI consisting of: * Panel inviting/removing people from the guild * Panel for accepting invites * Panel with active guild members NOTE: personally, I see this as a 3-category slide-out panel.. just an idea
- Multiplayer-structure-building system:
- Guild territory system
- Polish the UX - fluid animation and camera movement, small details, you know the deal
- PvE fights system (90% sure we won't manage to do that on time)