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innovativeproject-city-game

Milestones

First Demo:

  1. Generate random structures:
  • Just mock it, no enough time, place them once and keep that
  • Non-interactive structs generated client-side
  1. Player Character:
  • Model
  • [Optional: Any kind of animation]
  1. Interactive structures:
  • Being able to build a mine/extractor on a mineral (mutagen?) field
  • [Mines transfer the mined materials into the player account (player can see owned resources in the UI)]
  • [Being able to collect a bonus one-time point]
  1. UI
  • Just show basic player stats
  • [Make a context menu with focused-object-specific actions]

Second Demo:

  1. 3 types of resources & at least 3 tiers of ores and buildings
  2. Player stats system:
  • 3 classes (names to be changed): * Engineer - building/updating stuff * Magician - support for teams/buffs * Warrior - taking over existing buildings
  • Mockup of the skill tree
  • Mockup of current player stats: * lvl * ore takeover bonus * mine takeover bonus * some buffs as stats? dunno, gimme your ideas
  1. Guild system - fight together:
  • Guild UI consisting of: * Panel inviting/removing people from the guild * Panel for accepting invites * Panel with active guild members NOTE: personally, I see this as a 3-category slide-out panel.. just an idea
  1. Multiplayer-structure-building system:
  • "Team takeover" button next to the "Take over" building button NOTE: how I imagine a team takeover Team takeover
  1. Guild territory system
  2. Polish the UX - fluid animation and camera movement, small details, you know the deal
  3. PvE fights system (90% sure we won't manage to do that on time)

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