A unique way to make unique items for your special colonists: Randomly enchants equipment.
All weapons and apparels(Except personal shield) have a chance to get infused. They will have its own label, various stat buffs and color coded overlay. Note that enemies might carry infused equipment too.
A infusion grants an item many minor bonuses, including melee damage, ranged accuracy, attack speed, movement speed, global work speed, specific job speed bonus and more.
If you don't like something or want to add your own infusion, go to InfusionDefs folder and edit it. All infusions can be deleted and modified via XML. No C# knowledge required.
Yes, you can use Infused with your ongoing game.
Unless it redefines any of Core StatDef. You can still able to use both, but either infusion bonus will not work, or (random mod)'s overwrite will be undone.
Infused uses this license.