Add NovelRT::TextureConfig type. #72
Labels
engine api
Tickets pertaining to NovelRT's end-user API.
engine core
Tickets pertaining to the engine core codebase.
proposal
A proposal up for debate.
As the title suggests, I think it would be good to add a configurable texture type that houses all the relevant texture information as part of #56 .
This is primarily to allow us to create texture-coordinate-based effects amongst other things while also aiding with the instancing ticket.
It would also bring us more in-line with engines such as Unity3D that support this sort of behaviour out of the box.
Thoughts?
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