Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add NovelRT::TextureConfig type. #72

Closed
RubyNova opened this issue Oct 11, 2019 · 0 comments · Fixed by #135
Closed

Add NovelRT::TextureConfig type. #72

RubyNova opened this issue Oct 11, 2019 · 0 comments · Fixed by #135
Assignees
Labels
engine api Tickets pertaining to NovelRT's end-user API. engine core Tickets pertaining to the engine core codebase. proposal A proposal up for debate.

Comments

@RubyNova
Copy link
Member

As the title suggests, I think it would be good to add a configurable texture type that houses all the relevant texture information as part of #56 .

This is primarily to allow us to create texture-coordinate-based effects amongst other things while also aiding with the instancing ticket.

It would also bring us more in-line with engines such as Unity3D that support this sort of behaviour out of the box.

Thoughts?

@RubyNova RubyNova added proposal A proposal up for debate. engine core Tickets pertaining to the engine core codebase. engine api Tickets pertaining to NovelRT's end-user API. labels Oct 11, 2019
@RubyNova RubyNova self-assigned this Oct 12, 2019
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
engine api Tickets pertaining to NovelRT's end-user API. engine core Tickets pertaining to the engine core codebase. proposal A proposal up for debate.
Projects
None yet
Development

Successfully merging a pull request may close this issue.

1 participant