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#Pentago with AI -Info A reconstruction of the popular board game, Pentago Has an AI that uses Alpha-Beta pruning on a Minimax tree to chose the best step. -Alphabeta Okay, my alphabeta / node class is really messy. It was a cascading mistake. I originally had a very clean solution to this, but it didnt work perfectly. From then on, everything I tried to fix seemed to make it worse. Oops. -Heuristic Currently have the best heuristic selected: Random Its impossible to predict, and incredibly quick. I believe it is the most optomized and efficient solution I do, unfortunately, have another heuristic. It is not as good as the former, but it works. I believe that the user should always win - so thats what this heurstic does.
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