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Engine Designer #66
Comments
Excellent |
May be able to use |
My bad was trying to cancel a comment, lol |
:D |
How is this project going anyways? It's been awhile :) |
I've had this on the back burner for a while, though I plan to implement it at some point.
|
Is it still on the back burner? ;) |
Making a dedicated topic for the Engine Designer; moving it out of #42. I'll probably have a lot of questions on balance once I get started.
Inputs
1500 rpm (while a diesel may be 700 minimum) Basically, whatever point in the engine's available RPM range you set the peak min/max will determine how much horsepower your engine develops, its weight, and flywheel mass. The larger an engine is in displacement, the lower amount of available RPM range. So, you won't really be able to make an F1 engine out of a 20 liter motor.
Output
Most of the modifiers will require a lot of fine tuning to get everything balanced, but it can be done.
Balance example
Remember, acf is centered around carbureted gasoline engines and the tech of the 30s-60s, not modern engines.
Inline 4 vs V8
Both engines 500 NM torque, same power output, low-range power build
I4 would be defined around 7 liters
V8 would be defined around 5 liters
I4 would be natively heavier due to cooling and structural requirements (heavier flywheel to balance etc)
V8 would be lighter
I4 would be smaller (this is important to combat vehicles)
V8 larger
I4 would require a lower powerband to create equal torque
V8 wouldn't need such a low powerband to develop the same torque (less work))
Other Thoughts
I believe someone mentioned that engines created with the designer should have a slight power advantage over the current "premade" engines.
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