Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Engine Designer #66

Open
Fervidusletum opened this issue Aug 15, 2013 · 7 comments
Open

Engine Designer #66

Fervidusletum opened this issue Aug 15, 2013 · 7 comments
Assignees

Comments

@Fervidusletum
Copy link
Collaborator

Making a dedicated topic for the Engine Designer; moving it out of #42. I'll probably have a lot of questions on balance once I get started.

Inputs

  • Cylinder Arrangement
  • Fuel type
  • Torque
  • Powerband Locked by divisor, 1.6 for petrol, 3 for diesel. Divisor means the top of the powerband divided by the bottom of the powerband. You would set the engine's powerband within the engine's available RPM range based on its fuel type/displacement. For example, if you have set a motor to 100nm, it would probably be around 0.75-1 liter based on your piston arrangement. From this, the engine will display its maximum rpm possible, we will say 10000 (gasoline engine). From this, we will be able to set a powerband from a minimum above idle rpm (this modifier will be based on fuel type; higher for gas, less for diesel) with a divisor of 1.6 (gasoline divisor). If we wanted a torquier engine with low range power, we would set the powerband min to 3100, and the peak to 5000. 5000 / 3100 is roughly 1.6. This kind of engine will obviously suffer in horsepower. The powerband minimum, again, will be dictated by a minimum based on the fuel type and displacement. For instance, since this example engine is gasoline and probably around 1 liter (100nm input torque), the minimum powerband rpm would be between 3-5k rpm. If this engine were 1000nm, and 10 liters, it would probably have a minimum of
    1500 rpm (while a diesel may be 700 minimum) Basically, whatever point in the engine's available RPM range you set the peak min/max will determine how much horsepower your engine develops, its weight, and flywheel mass. The larger an engine is in displacement, the lower amount of available RPM range. So, you won't really be able to make an F1 engine out of a 20 liter motor.
  • Sound
  • Pitch Modifier

Output

  • Displacement based on input torque, cylinder arrangement
  • Idle based on fuel type, displacement, and slightly modified by the powerband, so high revving motors will have a higher idle.
  • Redline based on displacement, cylinder arrangement, powerband maximum. if the powerband maximum is already reached by limit of displacement, then the redline will end there. Otherwise, the redline will most likely be between 1 and 2 thousand revs above the powerband peak. This will be based on displacement/arrangement, etc.
  • Flywheel mass Based on displacement/fuel type/cylinder arrangement. For example, a single or twin cylinder engine would require a much heavier flywheel than an 8 cylinder.
  • Power this is a product of torque and RPM. It will also be modified by the cylinder arrangement to balance engine types. For example, a V6 engine is supposed to be more torquey than an inline 6 and boxer 6, but produce less horsepower. So if there is an I6 set to 500nm and a V6 set to the same, the I6 should produce more horsepower, but the V6 would be lighter, and lower displacement.
  • Engine weight X amount of KG per liter of engine displacement modified by fuel type
  • Engine model size

Most of the modifiers will require a lot of fine tuning to get everything balanced, but it can be done.

Balance example

Remember, acf is centered around carbureted gasoline engines and the tech of the 30s-60s, not modern engines.
Inline 4 vs V8

Both engines 500 NM torque, same power output, low-range power build

I4 would be defined around 7 liters
V8 would be defined around 5 liters

I4 would be natively heavier due to cooling and structural requirements (heavier flywheel to balance etc)
V8 would be lighter

I4 would be smaller (this is important to combat vehicles)
V8 larger

I4 would require a lower powerband to create equal torque
V8 wouldn't need such a low powerband to develop the same torque (less work))

Other Thoughts

I believe someone mentioned that engines created with the designer should have a slight power advantage over the current "premade" engines.

@ghost ghost assigned Fervidusletum Aug 15, 2013
@generalwrex
Copy link
Collaborator

Excellent

@Fervidusletum
Copy link
Collaborator Author

@generalwrex
Copy link
Collaborator

My bad was trying to cancel a comment, lol

@Amplar
Copy link
Collaborator

Amplar commented Aug 20, 2013

:D

@generalwrex
Copy link
Collaborator

How is this project going anyways? It's been awhile :)

@Fervidusletum
Copy link
Collaborator Author

I've had this on the back burner for a while, though I plan to implement it at some point.

On May 14, 2014, at 3:35 PM, generalwrex notifications@github.com wrote:

How is this project going anyways? It's been awhile :)


Reply to this email directly or view it on GitHub.

@generalwrex
Copy link
Collaborator

Is it still on the back burner? ;)

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

3 participants