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C++ topics

  1. Why C++?
  2. Install C++
  3. Install Visual Studio Code
  4. Install Visual Studio Community 2019
  5. Write, compile, run the first program Hello world.
  6. Compile error. Runtime error
  7. Structure of a C++ program: #include, main, comment.
  8. Basic cout, cin. First exercice
  9. Variables: declare, init, global, local, const. Quiz.
  10. Type. Numbers. casting
  11. Array.
  12. Vector
  13. Statements and Expressions
  14. Operators: arithmetic, relational, logical, ternary (?:)
  15. Flow (if, switch)
  16. Loop (for, while)
  17. Character
  18. String
  19. Functions: define, arguments, return
  20. Pass by reference
  21. Inline
  22. Recursive (fibonacci)
  23. Pointer
  24. OOP: class and object
  25. OOP: class members
  26. OOP: constructor, destructor. The defaults. rule of three.
  27. (advanced) explicit constructor
  28. (advanced) move constructor
  29. struct
  30. typedef, using
  31. friend
  32. static
  33. const
  34. this
  35. Operator overloading
  36. Inheritance
  37. protected
  38. constructors, destructors
  39. Multiple inheritance
  40. polymorphism
  41. virtual functions
  42. override
  43. abstract class as interfaces
  44. smart pointer: unique (best practice: use unique as possible)
  45. smart pointer: shared
  46. smart pointer: weak
  47. exception handling
  48. file I/O
  49. std::vector
  50. std::array
  51. std::deque
  52. std::set and unordered_set
  53. std::map and std::unordered_map
  54. stack
  55. queue
  56. std::sort and other algorithms
  57. (advanced) lambda expression
  58. (advanced) move semantec. rule of five
  59. unittest with ...
  60. string algorithm
  61. (best practice) cppcheck
  62. C++11 (auto
  63. C++14
  64. C++17
  65. C++20 and C++23
  66. enum class
  67. filesystem
  68. map, filter and reduce
  69. (best practice) use const
  70. Resource Acquisition Is Initialization (RAII)
  71. thread, join
  72. lock, atomic
  73. deadlock
  74. thread pool
  75. Amdahl's law
  76. Test-driven development
  77. Singleton
  78. UML
  79. Factory
  80. Abstract Factory
  81. Builder
  82. Prototype
  83. template

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