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Update scoring upon consuming energizer dots and ghosts #18

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merged 10 commits into from
Aug 16, 2023

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nucleartide
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@nucleartide nucleartide commented Aug 15, 2023

User Story

  • Energizers are 50 points
  • Eat ghosts for extra points: 200, 400, 800, 1600

Changelog

test.mov
  • Fix: consuming energizer dot should award 50 points, not 100 points
  • Add scoring for ghosts: points scale from 200 to 400 to 800 to 1600 for ghosts within the same frightened substate
  • Implement consumed ghost counter in FCurrentSubstate to encapsulate state + reset behavior
  • Fix bug during Frightened substate when ghosts cannot navigate out of the ghost house

Dev checklist

  • First draft. Implement a working first pass at the feature.
  • First playtest. Thoroughly playtest until you are confident that the feature (and existing features) work.
  • Final draft. Perform a general review of Files changed and revise anything that needs to be cleaned up.
  • Final playtest. After the changes above, playtest through the game one last time to ensure that everything works.
  • Fill out the pull request template. Self-explanatory.
  • Remember the GIFs. Include a recording of what's going on!
  • Merge. Merge into master.

Release checklist

  • Build. Cut a new build in Unreal. If the game doesn't build, fix until it does.
  • Tag. Once built, tag the latest commit on master with the latest version string.
  • Upload. Upload build to Google Drive.
  • Priorities. Prioritize items on work board.
  • Next task. Tee up a pull request for the next feature.

@nucleartide nucleartide changed the title Revise scoring upon consuming new entities Update scoring upon consuming energizer dots and ghosts Aug 16, 2023
@nucleartide nucleartide marked this pull request as ready for review August 16, 2023 20:12
@nucleartide nucleartide merged commit a79ce8e into master Aug 16, 2023
@nucleartide nucleartide deleted the jason/revise-scoring branch August 16, 2023 20:13
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