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Add ghosts + lose condition #4

Merged
merged 14 commits into from
Jun 20, 2023
Merged

Add ghosts + lose condition #4

merged 14 commits into from
Jun 20, 2023

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nucleartide
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@nucleartide nucleartide commented Jun 19, 2023

Changelog

What does this pull request do?

  • Add Pacman ghosts to scene
  • Add holding pen for ghosts to start
  • Add lose condition: when you touch ghosts you lose the game, and the “game over lose” UI shows
  • Tech details
    • Revise PR template, small tweak
    • Add BP_GameOverLoseWidget blueprint class that derives from GameOverWidget
    • Add BP_GameOverWinWidget blueprint class that derives from GameOverWidget
    • Add BP_GateTileActor blueprint class for representing the gate in front of the ghost holding pen
    • Add BP_GhostPawn blueprint class for representing Pacman ghosts
    • Add new materials for each ghost color (Materials/MI_Solid_GhostX.uasset)

Dev Checklist

  • First draft. Implement a working first pass at the feature/problem.
  • Final draft. Perform a general review of Files changed and revise anything that needs to be cleaned up.
  • Modularity. Review the architecture of your changes (see Unreal's Reference Viewer), and ensure modules remain decoupled.
  • Build. Build the game to ensure it remains bug-free, then upload to GitHub.

@nucleartide nucleartide marked this pull request as ready for review June 20, 2023 20:47
@nucleartide nucleartide merged commit bdc946a into master Jun 20, 2023
@nucleartide nucleartide deleted the jason/add-ghosts branch June 20, 2023 20:47
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