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Sanitizer error in aizomba.cpp #24
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OK, it looks like I've just reproduced this again, including some more details. (sdlayer.cpp's line number may be different here, too, again due to some unrelated local change of mine.)
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I think for some reason target sprite has no associated XSPRITE structure(i.e pTarget->extra == -1) and game tries to read xsprite[-1].health |
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Unfortunately I haven't gotten more details, other than that it has occurred in E1M1 while moving near enemies, I think. (Note that if sdlayer.cpp's line number differs, that's a bit of my fault, and probably shouldn't be related.)
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