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Triplanar rendered terrain is really simple and boring. Add paths and other features that can be added on top of the base texture at specified positions. (decal rendering?)
Per vertex specified type of terrain, so the vertex decides which texture should be used for it.
The text was updated successfully, but these errors were encountered:
Triplanar rendered terrain is really simple and boring. Add paths and other features that can be added on top of the base texture at specified positions. (decal rendering?)
Per vertex specified type of terrain, so the vertex decides which texture should be used for it.
The text was updated successfully, but these errors were encountered: