QA: Tomás Carreras Ugarte
GitHub: tomascarreras1000
Art: Enric Durán
GitHub: EnricGDV
Design and Management: Núria Lamonja
GitHub: nurialp12
Code: Alex López Agudo
GitHub: AlexLA99
Recreation of the the game Fatal Fury. Fatal Fury is a fighting game series developed by SNK for the Neo Geo system which allowed player to choose one of three characters to fight against eight computer controlled characters. The gameplay follows the typical formula of most fighting games: the player fights against their opponent in best two-out-of-three matches. Each of the playable characters has special techniques that are performed by inputting specific commands in combination with the joystick and buttons. Fatal Fury was developed around the same time as Street Fighter II but Fatal Fury focused more on the timing of special moves and storytelling instead of the combos which Street Fighter II emphasised.
A sneak peak to our tribute game featuring main debug functionality.
OUR VERSION OF THE GAME GAMEPLAY
Download the .zip (which can be found in our Github Project -link below- in releases and in our github wewb page). Go to the file "Game" and click "SDL5 Handout" Enjoy!
Here you can go to the release page and download the version 1.0. Just click on the release, unzip it once downloaded and you can play clicking the Application. Instructions can be found in this same web page or in the readme.md file included in the zip.
CONTROLS:
COMPUTER
PLAYER 1
A move left
S crouch
D move right
W jump
F punch
G kick
H throw
PLAYER 2
LEFT KEY move left
DOWN KEY crouch
RIGHT KEY move right
UP KEY jump
J punch
K kick
L throw
GAMEPAD
PLAYER 1 and 2
(Joystick left) move left
(Joystick down) crouch
(Joystick right) move right
(Joystick uo) jump
B punch
A kick
X throw
Space to change screens
ESC to leave the game
*When using one (1) gamepad, it becomes the player 1 and its keyboard keys are disabled.
*When using two (2) gamepads, their keyboard keys are disabled.
*When using two (2) gamepads, if you disconnect P2's gamepad, it will enable P2's keys.
*When using two (2) gamepads, if you disconnect P1's gamepad, it will enable P2's keys.
DEBUG:
F1 collisions
F2 direct win (PLAYER 1)
F3 direct lose (PLAYER 1)
F4 direct tie (PLAYER 1 WINS)
F5 god mode (PLAYER 1)
F6 direct win (PLAYER 2)
F7 direct lose (PLAYER 2)
F8 god mode (PLAYER 2)
F9 mute/unmute sound
CAMERA
, to move up the camera
. to move down the camera
7 to move left the camera
8 to move right the camera
9 to move up the camera
0 to move down the camera
COMBOS:
*The player has to be close to the enemy.
Combos implemented: Throw, Hishoken (midways)
Introduction sequence
Andy Bogard as Player 1 and 2
Sound Beach Stage
Sound effects and mmusic
Debug functionality
Score and Fonts
Play in Full Screen
Gamepad or keyboard to play
Combos
Collisions
Developed by Invicta Studios:
Github: https://github.com/nurialp12/INVICTA_Project1
Releases: https://github.com/nurialp12/INVICTA_Project1/releases
Wiki: https://github.com/nurialp12/INVICTA_Project1/wiki
Our web page: https://nurialp12.github.io/INVICTA_Project1/
All rights reserved to the developers and publishers of the original release. The aim of this project (link to the github project can be found above) and respectively wiki is only educational. The content can only be used for non-commercial purposes.