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Copy paste behaviour #154

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MrAdrianPl opened this issue Apr 11, 2022 · 5 comments
Open

Copy paste behaviour #154

MrAdrianPl opened this issue Apr 11, 2022 · 5 comments

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@MrAdrianPl
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Hi I've been wondering about copy paste behaviour mainly about how it does split whole islands into many small pieces. is there any rational way to stich all these disconnected pieces into working whole with one click?
Merge by distance isn't working properly with that and im wondering how to solve that issue... any chance for a one click merge islands option or a checkbox within the uv copy/paste function to connect any disconnected close islands?

@nutti
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nutti commented Apr 14, 2022

@MrAdrianPl

Actually, there is no feature to connect islands.
If you show me the clear specification, we can check whether your request can be realized or not.

@MrAdrianPl
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ok so the e.g. of what's happening after pasting an uv onto other object im getting individual faces made into islands

image

this is for showcase on the right is original uv island and on the left are islands divided into faces by the copy/paste function im not quiet sure why but these faces cannot be merged by distance and some games im working with are quiet sensitive about seams and uv cuts and model that's getting exported with that uv turns into jigsaw.
the point is that i would want an function or an option within the copy/paste function that would simply allow reconnecting these individual islands that got separated for some reason.

@nutti
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nutti commented Oct 26, 2022

@MrAdrianPl

Sorry for the late response.

Ah, it makes me clearer.
The feature you want is like Create Island from connected UV coordinate, right?
I will try to realize this feature.

@MrAdrianPl
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MrAdrianPl commented Oct 26, 2022 via email

@nutti
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nutti commented Mar 20, 2023

@MrAdrianPl

Umm...
It seems that copy/paste among the same topology remains the island too.
If the two UV coordinates are exactly same, they will be connected again.

Are your separated UV coordinates same value?

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