An abstraction layer for showing message dialogs in .Net applications. This supports WinUI, Android and iOS.
await _messageDialogService.ShowMessage(ct, mb => mb
.Title("Oops!")
.Content("Something went wrong.")
.OkCommand()
);
From left to right: WinUI, iOS and Android.
Here is how to setup the service in your WinUI or mobile apps made with Uno Platform.
-
Install the
MessageDialogService.Uno.WinUI
NuGet package. -
Create a
MessageDialogService
instance.using Windows.ApplicationModel.Resources; // (...) var currentWindow = yourWindow; // Get the current window.; var dispatcherQueue = currentWindow.DispatcherQueue; var resourceLoader = ResourceLoader.GetForViewIndependentUse(); var resourceResolver = resourceKey => resourceLoader.GetString(resourceKey); var messageDialogService = new MessageDialogService.MessageDialogService( dispatcherQueue, #if __IOS__ || __ANDROID__ new MessageDialogBuilderDelegate(resourceResolver) #else // On Windows, the builder delegate needs a window handle. new MessageDialogBuilderDelegate( resourceResolver, WinRT.Interop.WindowNative.GetWindowHandle(currentWindow) ) #endif );
-
Use the service to prompt a message dialog.
await messageDialogService.ShowMessage(ct, mb => mb .Title("Oops!") .Content("Something went wrong.") .OkCommand() );
If you plan on using the default commands (such as OkCommand()
), you need to localize them. Here are the resource keys for the default commands.
Command | Resource Key | Suggested Value (en) |
---|---|---|
OkCommand() |
MessageDialog_Ok_Label |
"Ok" |
CancelCommand() |
MessageDialog_Cancel_Label |
"Cancel" |
RetryCommand() |
MessageDialog_Retry_Label |
"Retry" |
CloseCommand() |
MessageDialog_Close_Label |
"Close" |
Here is some code showing how to setup the service using Microsoft.Extensions.DependencyInjection
.
private static IServiceCollection AddMessageDialog(this IServiceCollection services)
{
return services
#if __IOS__ || __ANDROID__
.AddSingleton<IMessageDialogBuilderDelegate>(s => new MessageDialogBuilderDelegate(
key => s.GetRequiredService<IStringLocalizer>()[key]
))
#else
.AddSingleton<IMessageDialogBuilderDelegate>(s => new MessageDialogBuilderDelegate(
key => s.GetRequiredService<IStringLocalizer>()[key],
WinRT.Interop.WindowNative.GetWindowHandle(App.Instance.CurrentWindow)
))
#endif
.AddSingleton<IMessageDialogService, MessageDialogService.MessageDialogService>();
}
You can use the AcceptOrDefaultMessageDialogService
in test projects to simulate a message dialog that always takes the accept or default command.
Here is some code showing how to set it up using Microsoft.Extensions.DependencyInjection
.
First, you'll need to install the MessageDialogService
NuGet package in your test project.
private static IServiceCollection AddTestMessageDialog(this IServiceCollection services)
{
return services.AddSingleton<IMessageDialogService, AcceptOrDefaultMessageDialogService>();
}
You can use resource keys for the dialog title and content using TitleResource
and ContentResource
. This is useful for localization.
await _messageDialogService.ShowMessage(ct, mb => mb
.TitleResource("GenericErrorTitle")
.ContentResource("GenericErrorContent")
.OkCommand()
);
You can get the result of the dialog using ShowMessage
. This will return a MessageDialogResult
enum value.
var result = await _messageDialogService.ShowMessage(ct, mb => mb
.Title("Logout")
.Content("Are you sure you want to logout?")
.CancelCommand()
.AcceptCommand(acceptResourceKey: "Logout_Confirm")
);
if (result == MessageDialogResult.Accept)
{
// Logout
}
When MessageDialogResult
doesn't cover all your needs, you can use your own return type by using the ShowMessage<TResult>
method. This will return a TResult
value.
public enum CustomDialogResult
{
Option1,
Option2,
Option3,
Option4,
Option5
}
// (...)
var customResult = await _messageDialogService.ShowMessage<CustomDialogResult>(ct, mb => mb
.Title("Some Custom Title")
.Content("Some custom content.")
.Command(CustomDialogResult.Option1, label: "Option 1")
.Command(CustomDialogResult.Option2, label: "Option 2")
.Command(CustomDialogResult.Option3, label: "Option 3")
.Command(CustomDialogResult.Option4, label: "Option 4")
.Command(CustomDialogResult.Option5, label: "Option 5")
);
switch (customResult)
{
// Handle the result.
}
You can use the isDesctructive
parameter of the Command
and CommandResource
methods to make the command red on iOS.
This option has no effect on Windows and Android.
var result = await _messageDialogService.ShowMessage(ct, mb => mb
.Title("Delete")
.Content("Are you sure you want to delete the selected items?")
.CancelCommand()
.Command(MessageDialogResult.Accept, label: "Delete", isDestructive: true)
);
if (result == MessageDialogResult.Accept)
{
// Delete
}
If you want to know how to setup this service for UWP, you need to use version 1.x.x and check out getting started with UWP.
Please consult the CHANGELOG for more information about version history.
This project is licensed under the Apache 2.0 license - see the LICENSE file for details.
Please read CONTRIBUTING.md for details on the process for contributing to this project.
Be mindful of our Code of Conduct.