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Importing YCB Objects #24
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UE4 does support .obj files, you don't need to convert it to .fbx files. |
Thank you really much for your fast reply! |
Excuse me,Could you teach me how to apply the NDDS plugins to UE4? |
Just follow the instructions in the Documentation of this repository, that is all I did. Then the plugin should be available in UE4 :). |
@bjbraun You can import any .obj 3d model into UE4. The objects in my list are just better aligned so it's easier to debug: root of the 3d model is at the cuboid center, object is stand up straight with the main label facing out. You can realign those object yourself (or not) and the training should still be ok. |
First , Thanks for your response.
I have downloaded the NDDS,but i can not find it in the UE4 plugin meun.I guess that if I need to move the plugins floder of NDDS to the plugins floder of UE4 or just creat a new plugin and then replace the new plugin with the plugin of NDDS.The documentation include a folder named class_details and a pdf file named NDDS.However i just can not find the instructions about applying the plugins to UE4.May i find the wrong place?
Thank you very much!
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发件人: "bjbraun"<notifications@github.com>;
发送时间: 2019年10月15日(星期二) 晚上9:23
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主题: Re: [NVIDIA/Dataset_Synthesizer] Importing YCB Objects (#24)
Just follow the instructions in the Documentation of this repository, that is all I did. Then the plugin should be available in UE4 :).
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@thangt Alright, thank you really much! |
@zxprog Just follow this link and press download to get the documentation. There everything is explained in detail :) https://github.com/NVIDIA/Dataset_Synthesizer/blob/master/Documentation/NDDS.pdf |
I am sorry to bother you so many times.
In fact, I have read this document many times.I may not express my meaning clearly.I know the function of this plugin.However, I don't know how to add these plugins into UE4 and the document does not mention how to add third-party plugins to ue4.For example, I can find my plugin under the Edit/plugins bar.Currently I am creating a new plugin and then replacing it with the downloaded plugin in the data_sys.I don't know if this is correct.
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发送时间: 2019年10月16日(星期三) 下午3:51
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主题: Re: [NVIDIA/Dataset_Synthesizer] Importing YCB Objects (#24)
@zxprog Just follow this link and press download to get the documentation. There everything is explained in detail :)
https://github.com/NVIDIA/Dataset_Synthesizer/blob/master/Documentation/NDDS.pdf
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I am sorry but I do not know the solution to your problem. After I followed the download instructions, the NDDS plugin was listed in my project |
@zxprog Are you trying to add the NDDS plugin into your own project? The current NDDS repo include the whole UE4 project setup include the plugin. If you place the NDDS plugins - mean all the plugins in this folder: https://github.com/NVIDIA/Dataset_Synthesizer/tree/master/Source/Plugins you should be able to have it work. |
I have a question. How do you add the texture to the object in unreal engine? For example, I input the .obj of the master_chef_can from YCB to UE and used the provided texture image to create the material but when I applied the material on the object, it just not showed up. |
Thanks for your response.Your words reminded me.Because I am using version(ue4 4.21) and the project prompted that the project was created by a higher version.So I created a project myself and tried to find a way to add the plugins to ue4.I am preparing to download a newer version.Is your version 4.22?Thank you very much!
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发送时间: 2019年10月17日(星期四) 凌晨1:47
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主题: Re: [NVIDIA/Dataset_Synthesizer] Importing YCB Objects (#24)
@zxprog Are you trying to add the NDDS plugin into your own project? The current NDDS repo include the whole UE4 project setup include the plugin. If you place the NDDS plugins - mean all the plugins in this folder: https://github.com/NVIDIA/Dataset_Synthesizer/tree/master/Source/Plugins you should be able to have it work.
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@zxprog Yes, we are in 4.22. You can check our release page: https://github.com/NVIDIA/Dataset_Synthesizer/releases for the release notes. @TrinhTUHH When you import the .obj into UE4 it should automatically import the model's texture and create a material for it too. Can you take a screenshot of how your imported object and material look like? |
I have installed version 4.22.3.But it cannot open.my visual studio vesion is 2015.Does this affect my project?
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发送时间: 2019年10月18日(星期五) 凌晨1:27
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主题: Re: [NVIDIA/Dataset_Synthesizer] Importing YCB Objects (#24)
@zxprog Yes, we are in 4.22. You can check our release page: https://github.com/NVIDIA/Dataset_Synthesizer/releases for the release notes.
@TrinhTUHH When you import the .obj into UE4 it should automatically import the model's texture and create a material for it too. Can you take a screenshot of how your object look like?
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@zxprog UE4 version 4.22 and later require VisualStudio version 2017 and newer. You should install VS2017 to work with this project. The free VS2017 community version should be good enough to build the project |
Thanks for your patience ! I will try it !
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发送时间: 2019年10月19日(星期六) 凌晨1:38
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主题: Re: [NVIDIA/Dataset_Synthesizer] Importing YCB Objects (#24)
@zxprog UE4 version 4.22 and later require VisualStudio version 2017 and newer. You should install VS2017 to work with this project. The free VS2017 community version should be good enough to build the project
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Hey,
in which way did you import the YCB objects into Unreal Engine such that you can use the meshes to render the images?
On the YCB Website (http://ycb-benchmarks.s3-website-us-east-1.amazonaws.com/) it is possible to download the processed data or the laserscan. However, they do not provide a .fbx file for the unreal engine.
How did you create these .fbx files?
Thank you really much in advance!
Best regards,
Björn
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