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VtxOffset offset related fix (fixes blown up triangles on the screen) #3232

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8 changes: 8 additions & 0 deletions imgui_draw.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -462,9 +462,17 @@ void ImDrawList::UpdateClipRect()
// Try to merge with previous command if it matches, else use current command
ImDrawCmd* prev_cmd = CmdBuffer.Size > 1 ? curr_cmd - 1 : NULL;
if (curr_cmd->ElemCount == 0 && prev_cmd && memcmp(&prev_cmd->ClipRect, &curr_clip_rect, sizeof(ImVec4)) == 0 && prev_cmd->TextureId == GetCurrentTextureId() && prev_cmd->UserCallback == NULL)
{
CmdBuffer.pop_back();

//The command being popped may have triggered VtxOffset update (and _VtxCurrentIdx reset - see above AddDrawCmd), restore it here to avoid triangle mess on the screen
_VtxCurrentOffset = prev_cmd->VtxOffset;
_VtxCurrentIdx = VtxBuffer.size() - prev_cmd->VtxOffset;
}
else
{
curr_cmd->ClipRect = curr_clip_rect;
}
}

void ImDrawList::UpdateTextureID()
Expand Down