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Transparency fix for Wayland #3816

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Transparency fix for Wayland #3816

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savchenko
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Fixes #3813

  • Replace glBlendFunc() with glBlendFuncSeparate() in imgui_impl_opengl3.cpp

- Replace glBlendFunc() with glBlendFuncSeparate() in *_impl_opengl3.cpp
- Reference: #3813
ocornut added a commit that referenced this pull request Feb 18, 2021
… accross all backends. (#2693, #2764, #2766, #2873, #3447, #3813, #3816)

Some of the viewport ideas from #2766 are not in there yet (e.g. Vulkan: setting compositeAlpha based on cap.supportedCompositeAlpha)
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ocornut commented Feb 18, 2021

Hello @savchenko

We've now merged fixes and applied similar changes to multiple backends and examples, see bda12e5 and 6a161b8. Some remaining related work will be discussed in #2766

As for other Wayland errors if any:

Thank you!

@ocornut ocornut closed this Feb 18, 2021
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Transparency issues when using GLFW on Wayland
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