A yet-to-be-officially-named 2D multiplayer tank combat game which could feature AI enemies, music and sound effects, network play, explosion physics, and anything else we come up with!
This game will be a unique blend of turn-based and real-time gameplay elements.
We are writing the game as a desktop application in Java.
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Written as a Spring 2014 SLU Software Engineering project by:
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Nick Lewchenko
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Jiaqi Li
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Andres Wiltz
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barnett
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Imaoye Ekpelu